The ability to visit the emporium from the character select screen would be an awesome addition. Having to form a group, then go into the dungeon is becoming a bit tedious.
Others were much better, this one looks like it was thrown together for the holidays. A good concept, but a little better than mediocre execution at best. Music was awesome though!
Caesary is good for what it is: A cookie-cutter faux-rts game. It's well-balanced, and even if you come straight out of noob protection and get raided you have options (movers, protection from leagues, getting a useful item from the wheel, or as a last resort admitting to a slower development).
My warning about this game is that if you don't like faux-rts games you won't like this game. Kind of a duh point, but it seems from the comments that there a lot of people raging over an obvious point.
My suggestion if you are going to play the game is to get a few warehouses and about twice as many cottages up to lvl 5, then create jobs for your citizens while you focus on lvling your wall, rect and your Jupiter temple. This will help you produce buildings faster, which will help you get into a stable position quicker. Don't forget to build decent troop buildings along the way so you can seize the maximum number of wilds for your current rect lvl, it'll help with resources along the way.
Seems to be a problem with the fast forward and certain towers. The Glaive Thrower's attack only lasts about half the usual time, traveling in a half circle rather than returning all the way to the thrower.
nice elephant. oh and somewhat-useful tut. if you wanted to make it more complicated and 100% cheat proof just do it all in code, in one frame, with tabs disabled by default for all objects when they're initialized.