It's nice to see a game with personality. A lot of games seem to take themselves so seriously, having one that embraces some of the more cheesy aspects, and mocks them, is a really great relief from the norm.
I enjoy the game, but getting the 90% accuracy with piercing rounds becomes much, much harder. Rounds that pierce and don't hit something after are counted as misses.
I enjoy this game when it's trying to be a game and not a trial and error pixel platformer. At some points it feels much more like it's trying to be a rage game than it's actually trying to be an enjoyable experience.
Something I noticed that I think other people may find useful;
The research from the laboratories don't seem to add to your visable stats, but they do effect. For example, the communications wont make a 70% look higher, but it will have a higher rate than 70%. Maybe it's calculated after your selection?
Remember that although you may not be able to use the skill that accompanies a skill tree, you can still get the boost, like extra health, extra souls, from them.
Oh look, there's a knife in my buddy on that table there in this flickering dark room. Let me just take that, gather his blood in my test tube and ignore the body
I demand this gets online multiplayer! At least add it in a future game like this. It's a fantastic idea for a two player puzzle game, the likes fairly unheard of.
Well, as long as you disable score submission and your cheating doesn't hurt anyone else :P