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Cryanger's Comments

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Tower Defense: Elsopapeador

Play Tower Defense: Elsopapeador

Oct. 14, 2011

Rating: 0

You can place multiple towers on top of each other, making it impossible to improve the ones below.

Airport Tower Defense

Play Airport Tower Defense

Oct. 13, 2011

Rating: 3

Needs some standard tools, like indicator when the next wave arrives, show what type it is, etc.

Recordshop Tycoon

Play Recordshop Tycoon

Sep. 14, 2010

Rating: 1

Moving your business on a day of 50% off cds results in you losing the discount and must pay a new daily average for the discs.

Submachine 2: the lighthouse

Play Submachine 2: the lighthouse

Mar. 06, 2008

Rating: 3

The game is impossible to play at high resolutions due to the tiny size of the Secrets and the darkness. Ramping up your monitor's brightness washes out some of entrances to the tunnels.

The Visitor

Play The Visitor

Mar. 06, 2008

Rating: 0

Make the Visitor's actions more consistent (why not invade the dog like you had the cat), make interaction more consistent (click on the Visitor to use it's abilities and click on objects to use them), and the sudden switch in perspective for the final scene was jarring and detracts from the game.

Balloon Invasion

Play Balloon Invasion

Mar. 02, 2008

Rating: 0

While I appreciate the addition of seeing balloon hit points left, the problem with it is that you have mouse over the balloon to see it. That seems a little annoying in a game based on leading your shots, and becomes aggravating coupled with the fact that un-clicking the mouse button sets your turret to reload, crippling your ability to react.

Blocky

Play Blocky

Dec. 18, 2007

Rating: 0

You gain time when you clear a square, but also score points. At lower levels, don't solve the game but instead continue to clear squares. It's a slow method of racking up points, but works -- high score goes to whomever is willing to spend the most time at it.

Reverb Part 1

Play Reverb Part 1

Jul. 11, 2007

Rating: 0

Potential spoilers! (Haven't played the sequel, perhaps it answers these questions?) Two storyline inconsistencies. One, why would you give your gun to someone, just because Rhodes says he knows the guy? Normally that means he could just go up and talk to the guy. Second, why would you refuse to make the speech if you don't believe you're Jason Greene? Threatening to kill you even after you made the speech makes no sense either. Rhodes should be satisfied that the law will punish you once the truth came to light.

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