Nice mechanic. Reminds me a lot of Flow. Controls are good and rotation feels heavy and slow, which is good. But maybe you should change a little the way your "enemy" spawns.
Because I beat the game until the part where the game asks you whether you are sure or not, just by going to the place the game told me they were going to spawn. So maybe you should grant them some seconds of invulnerability.
Their size actually scales as you get farther in. Originally, it was much, much harder (Regardless of knowing where they spawn). Players now reach that difficulty three stages in. But thanks for the feedback! Difficulty is definitely a tricky thing to balance, especially when you get numb to it from playtesting it so often.
Their size actually scales as you get farther in. Originally, it was much, much harder (Regardless of knowing where they spawn). Players now reach that difficulty three stages in. But thanks for the feedback! Difficulty is definitely a tricky thing to balance, especially when you get numb to it from playtesting it so often.