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Glean

Play Glean

Mar. 17, 2018

Rating: 8

Really enjoyed this game. The progression feels rewarding (the only problem with it is the slightly tedious crafting lategame, and it's pretty difficult to tell what items are what in the inventory (why are they all the same colour?)). I really wish I could see the videos so I could have some "lore", but it was still really fun without it.

Mine of Sight

Play Mine of Sight

Jan. 22, 2018

Rating: 5

Another thing I like about this game: the puzzle rotates if you hit a mine and restart. That's a feature that will probably be really annoying for some players, but it's helpful for people who like logic games, since if it was always in the same orientation, you would be able to use memory instead of logic to fill spots back in. It's a nice little feature that punishes guessing and helps out people who actually like redoing puzzles.

Mine of Sight

Play Mine of Sight

Jan. 19, 2018

Rating: 2

Nice puzzle game! I can tell a lot of thought went into the puzzle design and mechanics. This game suffers a bit from poor UI decisions, but blessedly the game lets you manually change its options to, honestly, what *should* be the default (auto-save, right click to flag). Also, it gets pretty tricky and makes me think in unique ways later on with the introduction of the "lonely hearts", so good job there!

Coloruid

Play Coloruid

Dec. 09, 2015

Rating: 0

Should have a fail-safe to still pass the level if one square is off-colour (or auto-correct its colour if it's obvious the puzzle was completed correctly). I failed two different levels because a square wiggled out of the way and didn't turn into the right colour. In a non-action puzzle game, players should never lose because the physics engine messed up. Other than that, this is a very charming and relaxing little game.

Arzea

Play Arzea

Nov. 06, 2015

Rating: 7

Could use some more intuitive game design. Eg. lava should be marked as deadly (ie. sign with a skull on it) when you first encounter it. Because spikes (usually insta-kill) only deal one dmg, the player is set up to expect nothing will insta-kill them. Also, there should be some sort of clear marker for when you're able to kill the block enemies, because that just kind of... is a weird surprise?

Questopia

Play Questopia

May. 04, 2015

Rating: 2

Too many non-intuitive features (like the expanded inventory and sell option).

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Mar. 27, 2015

Rating: 1

It would be nice to see a preview of the puzzles. I like doing the biggest Squares puzzles, but a lot of the user-created "pay" puzzles are mostly huge walls of 9's that are just easy and tedious. It would be nice if it was possible to sort the actually difficult puzzles from the boring yawn-fests, since I AM technically "paying" for them.

Developer response from MoonberryStudios

We're looking into ways of improving puzzle quality without having "spoilers". We'll probably add a rating/favourite system and possibly tweak the algorithm to reject puzzles with too low of a difficulty rating. These are however fairly big changes and will take a while to get implemented.

Paladog

Play Paladog

Jan. 26, 2015

Rating: -6

Is there a reason why all of the units are male (except for Penguin, whose gender isn't specified), or was it just something you did unconsciously?

Hook

Play Hook

Oct. 13, 2014

Rating: -5

I was a little disappointed since I was expecting a puzzle game, not a timing game. But it was still pretty fun.

oO

Play oO

Sep. 17, 2014

Rating: 8

I HATE THIS GAME SO MUCH. 5/5.

i saw her across the world

Play i saw her across the world

Sep. 02, 2014

Rating: 2

i saw a game with gender/sexuality options!!! i saw myself rating it 5 stars before i even played (though i would have rated it 5 stars after playing, too).

StrikeForce Kitty

Play StrikeForce Kitty

Jul. 06, 2014

Rating: 6

Glitchy and laggy to the point of being unplayable. Why do you keep giving games like this badges, Kong?

Hack Slash Crawl

Play Hack Slash Crawl

Jun. 09, 2014

Rating: 2

After a certain point, the enemies don't change appearance, but get progressively stronger and have much higher HP. It seems like a lazy and poor design decision, since the player can't accurately judge their strength and has to be tediously cautious in the later levels... and I'm not just saying that because almost every time I play, I've gotten within spitting distance of floor 15 just to get totally wasted by two unpredictably strong blue knights that I couldn't even see.

Magnetized

Play Magnetized

Jun. 02, 2014

Rating: 9

Have you ever played a game where it starts out pretty easy but you just know, somewhere deep in your heart, that eventually you're going to be fighting the urge to whip your laptop/keyboard across the room, but you keep playing the whole way through because it's really fun?

Monster Arena

Play Monster Arena

Nov. 08, 2011

Rating: 0

This game is super glitchy and poorly thought out. It's a good idea, and the art is super cute, but there are just so many things wrong with it. The challenger's monsters stay exactly the same throughout the game, the only stat that really seems to do anything remarkable is power, and the magic monster doesn't learn ANY spells except heal (which is barely worth it), making the magic stat useless. Also, the battle screen glitches A LOT and forces you to restart the game. I just beat the gold cup, and now no other championships are showing up, and if anyone challenges me to a fight, all of their monster's stats are 0 and the battle screen glitches.

Survival Lab

Play Survival Lab

Nov. 06, 2011

Rating: 4

Oh, THIS game. I remember this game. When I realized this was the badge of the day, I cried a little inside.

ESCAPE

Play ESCAPE

Aug. 28, 2011

Rating: 30

Times electricity has killed me: 472 Times laser has killed me: 1 WHY AM I SO TERRIFIED OF THE LASER?

Survival Lab

Play Survival Lab

Jan. 29, 2011

Rating: 3

Needs a mute button or a better soundtrack. =/ Having the same song repeat every five seconds is hella annoying.

Achievement Unlocked 2

Play Achievement Unlocked 2

Jan. 15, 2011

Rating: 0

Took me half an hour, but somehow I managed to get them all! Very fun game. =) I expect to see moar in the future!

Man in Gap

Play Man in Gap

Jan. 12, 2011

Rating: 3

You know, when I'm playing a Mario-like game and it comes up to an avoid-the-squish part, I always hate it. But when the entire game is just avoid-the-squishies, it's kind of addictive. A little nerve-wracking, but very fun. Nice work. Also, I absolutely love how he strikes little poses every time.

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