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Game comments and reviews
Nov. 15, 2008
Game is still ridiculously easy if you just use a decent Blue set up. Don't bother with the other colours, just get blue, especially Hive Mind (+1 to basically all your units) and Sniper Bot (can do 1 point of damage to an enemy unit per sniper per turn at a cost of 1 power). You can pretty much wipe out your opponents monsters as they come along with 2-3 snipers, and if you chuck a hive mind on there you'll do insane damage per turn, especially compared to them.
Jul. 12, 2008
Ideas on how to improve: ~ Escalate the hardness faster. ~ Don't make the effects last so long, but increase ninjas on the screen. ~ Make the words fully visible for any enemy. ~ Change the way boss fights are held entirely, they completely stink as they are in my opinion. Breaks from the general idea of the game, and is unbalanced especially in comparison with the rest of the game. Perhaps make multiple bosses rather than just one with an autokill function :/
Have to agree with most of the complaints: ~ Story mode is ridiculous, having a boss that 1 hit kills you if you mess up just once when you change the game entirely just for the boss scenes, which take a whole of about a second each, so it's hard to get used to them. ~ It just takes TOO long to get hard. I was playing 1 handed to make it more enjoyable on the survival badge, and I got up to 30,000 before just letting myself get killed (which in itself took a while). ~ Clarity of the words isn't exactly clear, especially on horsemen. Bigger text is required, and it needs to be bolder. I didn't run into any bugs, but I found this game to be absurdly easy except for the final boss fight, which was basically an automatic restart if you made a mistake.
Apr. 04, 2008
letmeon, once you've experienced using the Ultra Vortex Bomb, you'll realise you just described exactly that pretty much. 801 kills required for the large slot, it costs $15,000 per single one, and it's one use only (doesnt recharge at all). it EMP blasts pretty much everything in the sector for about 15-20 seconds, and then creates a vortex which sucks them all in to be destroyed >=D It can be used in multiplayer I believe, but people will get annoyed and focus on killing you the full 10 lives to reset your account. Not to mention it's cheap, pathetic and a waste of your money doing that when you can drop it in a threat 1 sector for the same amount of kills/bounty pretty much.
Mar. 05, 2008
The older, much less bug ridden (but not updated) version of this game is available at onemorelevel.com and has been for *ages*. All I can say is the update didn't really add content, just made it a bit more flashy and buggy. The password has been changed from the old version of the game, it used to be "bushit", it's now "iwantmore"... Not sure whether or not you're the actual developer, but please.. Test your own game at least once before publishing? -.-
Jan. 17, 2008
Very abstract concept, unfortunately it's hard to grasp a hold of despite the video "instructions" given. Little less of a learning curve pl0x? =P
Jan. 12, 2008
Easiest the greatest and most amusing game I've played in *ages*. Was great fun, and the music selection took it to a new level. Only criticism is that the timer is too short, and that you need other modes. Otherwise, you got a 5/5 from me for the concept - which is outrageously, insanely, wicked.
Jan. 04, 2008
silky, go to the ghost relic town, and talk to the little girl then kill the stone monkeys >.> anyway, in regards to the NaN gold, I'm talking to the curing person and attempting to sell stuff, and Coarse Steel Mine, Gold Mine & Silver Key all come up with a NaN value, which I assume is causing the infinite gold error ;) Oh and, the monsters AI needs to be increased while the damage gets decreased (for stone monkeys at least), if you had done that I'd probably have given you full marks for this game =P
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