Could stand some UI improvements. Upgrades x10, x100, x1000 for buildings and units, and a "fight till you die" button that will do all fights on repeating maps until the army loses a fight would go a LONG way.
The only thing I didn't enjoy about this game was the laziness when shortening the numbers to something readable. For 3/4 of the game I couldn't tell what my actual power levels were per unit attack/health or overall army power, or how much money I had. Some kind of simply notation past M/B/T/Q/O/OH MY GOD would be nice (and in the right order too).
Add a few more features and fix up the UI and release a 2.0, I'd play it for sure.
After months of playing, having 465/510 unlocks, and over 500 untrivigintillion angels, my game save is gone. This game now gets one star for not even being able to keep my game save and throwing away months of hard work.
I'm having an issue where I drive on the road in survival mode for a while and then the whole thing locks and I have to exit survival and restart it. On MacBook Pro using latest Chrome.
Any time is good. 2 hours seems to be a pretty good go at it. One of my old times was two weeks so you can't go wrong really. Thanks for the play too! I appreciate it! Best, -Tim
Just entering chapter 4, level 118, all characters unlocked and at least 10/20, around half at 20/20. So easy to level with +10 exp ring and +10 coin ring with Ring Mastery and Rod Mastery maxed :)
Playing on "Hard Mode"
Bug Report: Mouse-clicking skills does not work when holding down a keyboard key for movement.
Top Suggestion: Make holding the spacebar down advance time at like 3x or something for predictable battles.
Last two levels are KILLER and LITERALLY require you to use process of elimination to figure out some rows to get you started. Enjoyed this immensely once I worked past the frustration of having to brute force the puzzle combinations lol.
The more I play this game, the more I love it. I'd rank this right up there with the puzzle game greats like Super Puzzle Fighter Turbo and even Tetris. Don't mess with a thing, it's perfect! Just add a few more playable characters and double the number of bosses and release it for mobile and you'll be rich in no time! Thanks for the awesome game!
People having a hard time with the final boss simply lack strategy. You cant just move blocks around and expect to win. You have to think about how your move will affect the board, and what moves it will leave him. On top of maxing defense and using counter, don't miss opportunities to strike for "free", meaning he will have no attack recourse when the board drops after your move.
There are a lot of suggestions I could make, but mostly, THINK AHEAD.
great overall game, loved it.
Im pretty sure Steve Jobs doesn't appreciate you stealing his desktop wallpaper to use for your game.
Other than that, very entertaining. Was a little frustrating that some training took longer than others by a large amount though.
This game is great, but with as often as you need to purchase CD's, it would be nice to be able to just click where we need on the graph and have the marker jump to that point.
It's easy enough to do, just make the curse jump to the graph's mouseX and then snap to the nearest point on the grid :)
Other than that small complaint, I give it a 4/5 because it's still a little buggy (prices don't update in the shop when you purchase too quickly), and because having to re-select items after an upgrade is a pain when trying to multi-upgrade a lot if items at once.
The mammoth battle is impossible. I was way into this game, and then that battle came up, and it was like, screw it, this isnt worth it. I mean pairing that celtic stone with a boss? Thats just wrong.
Any time is good. 2 hours seems to be a pretty good go at it. One of my old times was two weeks so you can't go wrong really. Thanks for the play too! I appreciate it! Best, -Tim