Oh, and one more thing: A filter for the pets we want to keep. Like the one for the items where we can set whether to keep the basic, magic, rare, etc. equpments.
For the pets it would be nice to filter for abilities (number, adv/normal, specific abilities we want), defence/attack/support type, starting stats, etc.
One suggestion: When we lvl up, we should carry the remaining xp to the next lvl.
It is annoying when i reborn my character, if the first enemy is a boss with half million xp reward and i only advance to lvl2... (when it should be enough for cca 10 lvls)
Otherwise it's a great game!
Timing for the last level: If you switch the lever while you fall (not easy, but doable) you will arrive to the platau of the '4 Spikeballs of Horror' just in time to pass. Still not easy, but it will be possible to jump over the horizontal ball while the middle vertical ball is in top position. (Mind the ball in front of you: Don't jump too forward!)
+ this post if it helped you!
The most realistic fighter game i've seen so far
5 stars to this one!
(I did kickbox for a few years, so i have RL experiance of what a fight is like :-))
Nice game, very addictive, but waaay too easy.
Never lost a fight, and only 1 or 2 times been damaged down to 50% hp.
Seriously, needs and end. Or PVP. Or tougher enemies. Preferably all three.
Oh, and more upgrades.
You need to build a windmill and have at least 2 grain before you can mill flour. Animals can be bought at the market if you have an empty pasture.