I am enjoying the game and would like to make a recommendation for a {Plague Damage Bonus} 1% Infection Damage per Rank as a prestige effect base cost 100 Prestige points and scaling linearly at a 5% increase to cost, this would leave the prestige ability self-moderating and give a nice counter action to those pesky healings the humans get.
@DivineGames Novajonki has a point, it is less productive to have TC cast all multiples at once and destroy the use of a contingency limit, and it's actually quite annoying that once it does wipe all mana it then proceeds to repeatedly cast under the limit on secondary casting(gold) I had a merc run set up where I had Moon Blessing, Combo Strike, Gem Grinder, and Call to Arms all set as Silver Auto and TC as gold, Limit set to 2k Mana and once all 4 were cast, TC activated 20 times and killed my mana pool and then proceeded to cast below limit while the other spells burned out, hoping this is just a bug that was unnoticed
@DivineGames Can you add a small #m/s at the base of the mana bar so those of us who want to keep track of our progressive MP can see how it increases without having to hover over the MP bar or repeatedly switching to the stats tab? It would be just darn pleasing.
@DivineGames So here is an Idea that I think you should look into.... You already have rubies coming to your players passively in really low amounts, why not give a bundle of Rubies per Reincarnation based on their current Gems at the time of Reincarnation like say.... ((Current Gems / 100) * 0.75) + (Total Days / 10)
To be a true Idle game... Click Shot needs some form of idle auto-fire after a certain upgrade level. Like 15, takes a bit to get there with the amount of credits needed but once there it should fire like... .2 per sec and increase every after every 15 levels (would make a great Idle perk for those of us who work 8hr days and don't have the time between tasks at work to check in and fill batteries.)
You have an Achievement system but no buffs or rewards for completing achievments?
Maybe something along the lines of this:
1 achievement complete +%KPS
every 5 Complete Cast/Recharge speed +%
Every 10 Complete x10 multiplier for all enhancements
(See where I am going with this?)
The relics section needs an overhaul.... only spaces period for how many slots in the normal equipment selections where relics could be applied? lets count it. 1. Head, 2. Neck, 3. Body, 4. Cloaks,Capes, Backpacks, Mantles, etc, 5. Hands, 6. Waist, 7. Legs, 8. Feet, 9. Main Weapon, 10. Sub/Second weapon, 11-15 Rings 1-5, 16-19 Earrings 1-4. So yes Needs an overhaul... too many choices and so few slots to equip no real way to truly optimize choices.
Glitch Found where after a day of having the 2 party members for Hunting Dragons and Search for the Grail deactivate and you have to fire then re-hire them
ok i found a glitch, not sure if anyone else found this too, after using poison on Kage i found i couldnt do any dmging spells is it only me or has someone else seen this too?
This is one of the many features we will add with the new graphics & interface overhaul :)