Good game ? If the boss is too hard to implement, how about a few more levels? perhaps the same ones in winter (snow) or fall (red leaves on the sakura trees) ? A mountain level (avoiding landslides, cracks, or even lava, rock piles and/or rockfalls, etc) ? A lake level (similar to the town one, jumping from junk to junk, bouncing off fatsoes afloat, etc) ? A cimetery level ?
Mmm, got a nasty bug and a small bug: Small bug = there was a "3" tile surrounded by 4 mines ; Nasty bug = at some point, the cheerleader did not want to tread on dark tiles any more, instead preferring to run straight back to the entrance...
How do you get to the volcano island North of Jeffren?
How do you get inside the temple room right at the left before you exit the desert tunnel to Lorm?
How do you get the chest in Jeffren shop?
Why is the bunny girl's house in Jeffren not accessible after she disappears? (I want to pillage strangers' houses ya know)
Why doesn't anyone aknowledge the death of the tyrant (I'd like to visit the castle, after all, without "N" blocking the way)
I have finished the labyrinth thrice, there is no "fixed-monster guy" anywhere to be seen, and frankly I do not see ANY difference after the "reset-not-so"... needs some polishing, and really something more to offer, because right now the replay value is nil
otherwise, it would have been a OK game (gave it 3/5), with potential, apart from the tedious battles (the idea was good though, but perhaps adding armour vs armour penetration skills would have been more interesting than gazillions hp for the mobs)
I found some repetitive bugs in the Crafting section:
- some recipes are available although the item is not shown (it's still a question mark instead)
- some recipes have a NaN% of success (did not dare to try)
apart from that, I really like the game!
Genie ftw! 10dmg/atk, and fly if you're hurt... had the chance to find it in the second panel of the first game, and finished the game thrice with it...