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Cyril5051's Comments

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Magic Quest: TCG

Play Magic Quest: TCG

Jan. 22, 2018

Rating: 4

The intro and gameplay is dull enough that I wouldn't have touched this without badges. Maybe it's a great deep game but that just shows how good an interesting and unique intro is.

Developer response from FrozenshardGames

Hi Cyril, we are sorry you don't like the intro of the game. We are always open to suggestions though.

Idle Intelligence

Play Idle Intelligence

Dec. 06, 2017

Rating: 10

Tetris pieces without being able to rotate? Either I'm missing something or you are.

Developer response from SkyboxWorkshop

We are ;) We will definitely fix this. Thanks for the feedback!

Dunno

Play Dunno

Nov. 29, 2015

Rating: 89

Still feels like it gets too unwieldy to be worth continuing around the point where the total number of dice is more than one page, which is less than a third of the tricks learned. I feel like the game should be a little shorter or I need more streamlining (both visual and management) for large numbers of dice.

Hero Simulator

Play Hero Simulator

Jul. 15, 2015

Rating: 0

For the love of cookies, put the mute button before sound blares out of the game!

Idle Raid Guild

Play Idle Raid Guild

Apr. 26, 2015

Rating: 2

Rather than trying to fix the length of the game I'd just change the cost of the armor (250 fragments is enough playthroughs to approach tedium) and give the player a 'game end' sort of prize, also removing the cap size permanently, or changing it to some absurdly large value at least.

(BETA) AdVenture Capitalist

Play (BETA) AdVenture Capitalist

Mar. 19, 2015

Rating: 0

Nice expansion. Love the change to the businesses, less linear-feeling. Once everything is linked up and polished I'm looking forward to playing it.

Dungeon Warfare

Play Dungeon Warfare

Mar. 12, 2015

Rating: 1

There does not appear to be a way to reset my game data.

Developer response from groquest

We will add the reset feature in the next update.

Star Trek: The Incremental Game

Play Star Trek: The Incremental Game

Jan. 16, 2015

Rating: -1

Low rating until the zoom issue is fixed. Show all makes everything blurry, I need to zoom 150% to get a clear view of everything.

Idle: Click him 2

Play Idle: Click him 2

Nov. 21, 2014

Rating: 3

I'd recommend lowering the barrier to advance to the next level by about 25% or maybe even half. As it is it's hard to 'level' my shield (get hit) and even harder if I've spent any time AFK and building resources. If I can't get in over my head by trying to go too fast, then the leveling system might as well be automatic

Developer response from pGema

Thank you for your feedback. I tried to create a system to speed up the passing. At this time, if you kill monsters too fast, the monsters respawn faster. And you can always switch the speed of the game. I read the comments and see, that this system should be upgrading in the next part.

Inferno Legend

Play Inferno Legend

Nov. 18, 2014

Rating: 484

I'm mildly curious how this game got a 4.1 with over 5k ratings. Considering that the game is literally unplayable, that seems a little fishy.

Building Rush

Play Building Rush

Sep. 15, 2014

Rating: 1

If not for the scrolling levels, I'd say this game's fantastic.

Idle Empire 2

Play Idle Empire 2

Jul. 21, 2014

Rating: 2

The main trouble with the speed is that there's really only one track - levels. While the other 'quests' give the appearance of having more to do, they are generally finished either before you get to the new location or almost immediately (clicks). These days an idle game needs to have a couple of different advancement paths. In this case, even something as simple as upping the requirements for the #3 quests to ones you're not likely to have hit as soon as you enter the location (# gems, # boost%) would be a decent improvement.

Zombo Buster

Play Zombo Buster

Sep. 16, 2013

Rating: 1

I will rate down and close any game that has a vicious unmutable intro. That is the only recourse that I have to show my displeasure with them.

Elemental Balance

Play Elemental Balance

Jul. 20, 2012

Rating: 2

It's not difficult but it's a fantastic mechanic. I love the trial and error and not having any sort of 'shot' counter that's a little too common in explosion physics puzzlers. Especially in the last set, being able to tweak my chain reaction by tenths of a second and quick resets was a stress-free brain exercise.

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 01, 2012

Rating: 0

There are still some bugs in the AI - they will continue attacking an opponent with a disabled head or torso when there are other opponents with only disabled limbs (particularly embarrassing when you've cut the guy's head off). They will also, more rarely, attack someone with a disabled limb instead of someone with all limbs intact.

Dawn of the Dragons

Play Dawn of the Dragons

Mar. 29, 2012

Rating: 7

This is one of the best games of its type I've ever played. The writing is fantastic (especially by the putrid standard of most FB-style games, but even on its own) and the mechanics are very friendly to the free player.

Kingdom Rush

Play Kingdom Rush

Jan. 19, 2012

Rating: 5

The premium content gave some interesting ideas for achievement value - earning new outfits for reinforcements, perks like the extra reinforcement, or a scaling amount of extra gold at the start of missions related to the number of achievements completed. Basically a separate and slightly less impactful advancement path, along with stars. I'd love to see that extra complexity.

Dragmanards

Play Dragmanards

Jan. 15, 2012

Rating: 7

Huge potential, but the game gets unplayable at the higher levels. Too much is happening too fast with no way to quickly select and place/upgrade multiple units. Things that would improve this: 1) An ability to select units (to place) with number keys 2) Selecting units on the board somewhere other than clicking on them, so that melee won't obscure ground-position units. 3) The ability to pause the game while placing and upgrading units. 4) A general upgrade in the interface so that clicks are more likely to register. 5) Quick cast spells (hotkeys) 6) A better mechanic for picking up potions; mouseover seems ideal. I really enjoy the frenetic pace of the game but once things start to get too busy it's next to impossible to keep up simply because the UI is unfriendly.

Culmination

Play Culmination

Nov. 26, 2011

Rating: 2

If you knock an enemy into a pit, you can't go down and kill him, so he just sits there and forces you to take a death.

Call of Gods

Play Call of Gods

Sep. 29, 2011

Rating: 4

Seems like there's a rating threshold for single player games but routinely I see multi/freemium games in the mid 3s getting badged, usually deservedly. At least there's usually a 1p game that gets badges at the same time as a multi gets its turn.

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