This game is pretty satisfying to watch, but I wound up getting myself softlocked. I picked a pretty weak build focused on cash but my character keeps picking the same quest, even though it's too hard for him to finish. Suicide doesn't seem to fix it, he just picks the same quest over and over and over.
Remember all the silly, goofy and fun comments that pointed out the logic from the first 2 games? Now do you notice that the comments are far more serious? Or perhaps the fact that you haven't responded to anything? Fix you mess, JuicyBeast. I'm aware that I'm essentially echoing the top comments, but they're absolutely correct. You haven't responded to anything, and the cash-grab hasn't even tried to be subtle. This may be only one mishap, however nobody wants this reboot to wind up like games such as Bloons super monkey 2, or Animation Throwdown. Seeing the JuicyBeast logo is sad. However, I doubt you've actually read anything and instead typed "Money" into the Crtl+F menu, so I'll shorten this entire comment. Fix this game, and make a ton of money. Keep the microtransactions and ads, that's perfectly fine. Just lessen them, and increase money gained. In-game money, that is. I hope you lighten up. Soriously. Thank you for reading.
I have an idea! It would be nice to have a Grim Reaper as a caretaker that will take food out of the cauldron and feed it to trees and zombies for you, and also 1-5 bat sentries that launch nets at the bats, that are fired by being clicked on, and reloaded with an infinite pile of nets.
To everyone complaining about the game being P2W, please try to think positively. Watching ads is completely optional, and the game barely even prompts you to watch them. The game makes it relatively easy to get high quality cards. Not to mention that research tells you what combos you can make. I strongly hope this comment lightens up everyone's feelings about the game. Thank you for reading.
I agree with Albel, we do need intelligence upgrades. In my opinion there should be 6 ranks, level 1 is a mild improvement to the sight range. Level 2 should give zombies the ability to very briefly sprint and tackle. Level 3 should improve all of the above. Level 4 should allow zombies to resurrect a hero to fight for 5 seconds, given that you have unlocked their zombie counterpart. Level 5 should give zombies the intelligence of a human and they can take cover when shot at and have a 10% chance of picking up a gun and shooting until the clip runs out. Lastly, the 6th level should give a 5% chance for zombies to spawn with the ability to take apart some objects and create traps and coin collection machines. Please like if you agree, or want the idea at the top of the page. Thank you for reading.
Ever since thee first time I played, I've always wanted to spawn a ragdoll, set it on fire, and also automatically heal them while burning. I can't seem to figure out how, if there is a way. If there's no way to do that yet, please implement it! Thank you for reading :3
Floor 8: Well I beat Battleblock Theater, I can do this!
Floor 24: Thanks, Obamacare.
Floor 40: aisdoepnfwaumhjvguhbrjnfveariocubfemnhv
Upon completion: This has been an educational journey of human patience, attention span and range of potential wrath.
There are various healing items you could use, for example Life Staff's AoE should be enough to keep a doll alive even while burning.