Thanks for the feedback! This was actually intentional in the design - the shopkeeper sells/buys for +/- 20% of the item's actual value. Looks like it may need to be changed, or at least presented more clearly. Perhaps we'll give the player a chance to haggle ... EDIT: shopkeeper's upcharge from displayed price has been removed, but he still buys at 80% of value ... this is a quick fix, because the suggestions we like best are going to take a bit of work ...
are the three prizes for rewards after multiplayer fixed? Is there a certain % that the card will be a certain prize or is it just randomly generated when you click the prize?
Need an easier way to scroll though the missions. Chapter 1 (14) is what mine says but I don't know which quests are new/old, I have to cycle pages multiple times to get to see them all.
Man I really want to play your game but its agitating when winning and losing is out of your control. Your game needs SERIOUS tweaking in the calculation department. I CANNOT stress to you how poor the quality of the fights are. I SHOULD NOT BE LOSING TO PETS 3 LEVELS LOWER THAN ME. I lose more fights than I win thanks to your bullshit formula.
Also how do you calculate the damage range of a certain pet? Because I just hit the same monster with the same attack twice for a 100 damage difference.
@KaylaF11 Well that's all fine, I know all of those things count. What im asking you, is how did my team of 3 stronger monsters lose to a team of 2 weaker monsters? I dont think your formula should be so loose that the damage/defense/dodge spectrum varies that drastically. Im sick of losing to people I know for a fact have an inferior build, all because the ''odds werent in my favor''
@gauntlet yeah I really doubt that in 1 level up you changed your stats drastically enough to beat 3 monsters with 2 monsters, when the team of 3 monsters is OBVIOUSLY stronger considering I didnt waste 10-15 stat points into HEALTH like he did... Try again
I want the dev to explain to me why his battle systen allows a team of three pets, two level 3A's and one 2A lose to a team of TWO 2A's with NO CASUALTIES. The floor is yours.
Thanks for the feedback! This was actually intentional in the design - the shopkeeper sells/buys for +/- 20% of the item's actual value. Looks like it may need to be changed, or at least presented more clearly. Perhaps we'll give the player a chance to haggle ... EDIT: shopkeeper's upcharge from displayed price has been removed, but he still buys at 80% of value ... this is a quick fix, because the suggestions we like best are going to take a bit of work ...