A great game. I'd like to see "charge up" abilities added, like gain a certain amount of xp and you can switch a block's color or swap two block's places. The story is too short, but it looks professional and plays great.
Pretty weird, but actually a lot of fun. It would be much better if clicking registered immediately and you didn't have to click on the center of an object.
There's a lot of ingenuity in the gameplay, but there's not unifying feature to the graphics and there are quite a few bugs and glitches aren't major by themselves, but in specific levels end the game. It could be great if it was worked on more.
Repetative music, poor graphics, short gameplay, predictable puzzle solving, and one puzzle requires a unique mechanic. Overall, horrible, but I think the creator has the right idea but not enough experience. Keep trying, you'll make something great!
Despite the crazy story and MS Paint-looking graphics, this is a solid side-scrolling shoot-em-up. There are some bugs, like how checking the instructions quits the game, but the gameplay is nice. And my quaker parrot was very, very confused by the cheeping attack noise XD
I agree with jemann--The load times are too long, the controls are sometimes nonresponsive, and I don't like having to go to another site to play the full version of a game I found here.
I know it was made in an hour, but it's low quality and there are cut off words, incorrect grammar, and incorrect spelling. It's also only hard if you want to answer correctly on your first try, since the answers don't change. The concept, though, is great and I'd love to see a game that expands on this idea. Shapes would make it easier on early levels.
Very professional looking, but the physics are touch and go--sometimes the ball sticks to walls, sometimes it kinda bounces along them, sometimes hitting a wall (even when not using turbo) results in death. Also, there's not gradient to gameplay, it throws you into difficult levels immediately. Overall it makes you wonder why you're spending your time playing it by the second or third level.
So far it's a simple side-scrolling shoot-em-up, but I like the style. Obviously it's incomplete, so I'm giving it an incomplete score. Regarding the background colors, I find garish backgrounds distracting, but if the background is predominantly one color and the enemies another there shouldn't be a problem.