Do you ever test your games before putting them out? Every time its one step forward, two steps back. I really liked how you built your guy a back story. I don't like that is was removed. It gave your starting stats had a lot more freedom, and offered better immersion. Combat is still bad, you improved it a little with the increased movement. But the vast majority of my attacks still miss, which makes the turn based combat frustrating. This is still a great idea for a game. Seriously, if it had more refined balancing, combat, and graphics it would be worthing of asking for money. Get it together, and get this on a hand held device.
I feel the idea of having to purchase upgrades to the amount of money/XP enemies give is dated. They just becomes another thing to buy and a delay to purchasing more useful upgrades.
Fun and easy on the eyes. I think it would have been funny it when she breaks the machine to get across the gap; The power goes out in the little mushroom houses and a bunch of tiny people stick their heads out the windows and shack their fist. 5/5
Great series. But these chapters are way too short. This third chapter in particular. I little boss fight would helped. Also there seems to be a glitch where any character will shoot the mages fire ball for their attack.
No offense. But your out of your mind trying to blackmail us into giving you a 3.8. Its is a functional game. That requires a few clicks and a concept of RPG stats. Other then that. It requires no strategy, movement, or thought. If you actually had to attack, defend, use ability. Rather then automatic fighting, picking stats, then watching the little meter drop and pray yours drops slower. Honestly you made a functional time waster, with good art, and music. But a bad game. 2/5. And once again I have to say. Really bad idea trying to buy a better score with with the promise of another class.