feels to me that there is an element missing, there should be some sort of story, a reason why you are training up heroes and gearing them up, increasing your net worth to eventually sell the company doesn't do it for me. Also, I want to reiterate the comments of others that the longer quests are mostly pointless as the extra time required does not yield a comparatively better quest reward. The only reason at all to do the higher level quests is if you are going to be offline for the duration of the quest, and running the 20 second quests endlessly gets tedious after a couple hours, especially when you have several teams. Some automation would be appreciated.
The game looks nice, but the game play is an uninteresting slug fest with the most $$$ invested player dominating. The energy bars were what did me in though; after playing for 2 hours I am stonewalled and I don't feel like they have earned any of my money yet, so I'm walking away.
Learn to Fly 2 is still my favorite, but this one is still great fun.
anyone else having trouble getting the frequent flyer medals? been playing for 3 days after importing to Kongregate and no medals yet.
after about level 20 game play really slows down and becomes tedious, unless you spend of lot of money on gems to speed things up. I understand that the point is to encourage players to buy gems so your game continues to be funded, but it really feels to me like you don't get nearly enough bang for your buck out of your gems.
this game description brags about how many awards it has won, but doesn't deliver much in the way of game play or graphics. I really can't see why it is so highly rated.
It appears that the maintain formation command doesn't work if you have more than one troop type selected. Am I just using it wrong somehow? If not, it would make moving your entire formation much easier
A great game :)
Though I really disliked the steal ability. You feel like you need to do it, but it makes the battles drag on and on with failed steal attempts ><
Very good tactical battle system for a flash game. Story was a little rushed though so the characters feel under developed. I would recommend setting up individual energy pools for characters in future games, and perhaps set up an initiative order based on agility rather than having each side take turns moving/attacking. Also, each character should have a 0 energy physical attack imo.
I didn't think I was going to like this one, but its surprisingly addictive. Even though I now have all the medals and bonus items I'll probably still dust this one off from time to time and give it a whirl.
That economy class flight badge is gonna be hard to get though...
Thanks. Quite a few people having this problem it seems, I'm looking into it.