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Game comments and reviews
Jun. 30, 2020
I started a support ticket but found that you just have to... give up? 'Complete your adventure" without actually killing the lvl 50 boss... ok I guess I'm not getting Deekin this go around.
New player here: I'm having trouble against Zariel in "Party Crashers (Deekin)". I'm able to kill her minions, but her HP looks like it's "per hit"? I can't hit her enough times before she one-hits each of my party members. Is there a "Rate of Fire" buff I'm missing for the party? They never seem to attack any quicker. Is this a case of "get good" or am I missing a piece to the puzzle?
Pretty good upgrade/shooter! The money draw from the survival levels kept them relevant, even if they were a bit tedious. Last boss had an interesting couple of mechanics but for the most part, I could clear all the final levels on the first try. I would not be happy if I died on a survival level with the 4-5 minute requirement though. But that's not to say it's poor design. "git good" right?
Jun. 28, 2020
Well that was totally adorable. Others have said it, but I'll say it again - Laser fishing is way more than than normal fishing
Developer Reply
Hahaha that's a great way to put it. I'll use that quote in the game trailer for a full version :)
I don't typically like Roguelikes. The concept of losing my progress grinds my gears. This game... this game should serve as the gold standard for what RPG/Roguelike blends should aspire to be. The farther you get, the more the game rewards you for playing. 5-star, and a developer who follows up with all the comments? I will watch your career with great interest.
Thanks so much :) I did feel like this game was a bit of a gamble. Kongregate (and web games in general) usually have constant progression and upgrades, while a rougelike/lite is a sawtooth version of that where players go on a wild ride of ups and downs. I'm glad people weren't too frustrated by the resets, and that they seemed to feel progress not just from the upgrades over time, but also their skill level improving in loot analysis. Really encouraging words, I hope to keep pumping out cool games for everyone!
Apr. 08, 2015
can't click the island at the start of the game?
Jan. 18, 2015
Like an idle game but not
Nov. 18, 2014
The bad planets don't live long enough for me to collect tech points. They either commit suicide (sometimes taking the planet with them) or asteroids destroy them. I want to enjoy this game, but I've been stuck with not enough tech points for 15 minutes on "Terraforming", and can't complete it just because they keep dying on me. I've completed the other objectives.
Nov. 08, 2014
"priceless artefact" = sells for 1000 soulons
Jul. 30, 2014
Has the game started to lag now or is it just me?
Let us know how many investments and AIs you have. We're looking into code efficiencies as well.
Jul. 11, 2014
Why does where you cut the wire matter? I get there needs to be a puzzle element...
May. 23, 2014
BADGES! BADGES! BADGES! I haven't even played it yet and I know it will need them.
May. 31, 2013
My sister is a natural red-head though...
May. 25, 2012
this is an excellent game. The arena style is good, but you could definitely expand it into an adventure style. Other games have done this, but your upgrade system is next to flawless. A couple other guns maybe, or even another upgrade on the spreadshot. 5/5
May. 17, 2012
Very nice use of circles and straight edges. Color scheme is excellent. My only problem is that difficulty only changes how many hits you can take before dying. It doesn't make you stronger or weaker.
May. 13, 2012
+7 Lightning Staff = THOR!!
I like the different endings. My only concern was that this was entirely too short. 5 minutes tops. Nice artwork, but there were only 2 choices. Of course that leaves you with 4 endings. More choices, maybe a total of 5 endings, and maybe different stages of the relationship.
I just looked at the Achievements. Changing vote from 4 to 5 stars because of the awesome use of Doctor Who references.
Pop culture references and geek jokes are one of the best reasons for achievements. Glad you enjoyed them!
Its an interesting puzzle concept, but I agree with the above comments. The teleport makes it very easy. The holy water is almost unnecessary with how useful teleport is. I do like how skeletons can't pass by each other. That's a nice touch. Maybe there could be more creatures? Ghosts? Levels where teleport/holy water is restricted?
We have lots of ideas for a possible sequel, but in the end decided to limit the scope of this game. Since it's the first one we've created, our goal was to build a small game based on what we've learned from playing on Kong for several years. Thanks for the suggestions! EDIT: We've added Hard Mode! 100 levels - no teleporting!
Interesting concept, but the simplicity of the controls, low-res graphics, and excessive load time makes the game fail my expectations.
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