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Game comments and reviews
Apr. 02, 2014
Soo... Bought all the last trucks, fully upgraded them, still cannot survive past 2100... Those helicopters just wreck you, 3000 durability is nothing, if there are two of them in the sky. Not to mention those grenades you cannot do anything about. The repair mechanic is really a bottleneck, making progress random. Oh a 64/3000 truck and two at 2800-something? Lets repair the full one. Guess the game was to easy, but right now, it is not worth just a medium badge to sit through the 4 minute drive just to get lucky.
Jun. 25, 2013
So ask yourselves, what does this game bring to the table? There is nothing new, I don't find the artstyle very appealing, neither does it work lagfree, there are some issues with the hitboxes on pickups / enemies and there is no real challenge. Grab upgrades, get a little higher, and 15 minutes later you are on the moon, no satisfaction at all. Nice first attempt at a game, but I would have expected more out of this.
Oct. 07, 2011
Great use of somewhat boring holiday photo's. Some were a joy to complete, others just not so much. The broadway shot wasn't really fun, neither was the catherdral, and both were harder than needed because they were not that sharp and quite jpeg artifacted...
Jun. 25, 2011
The achievements are suitable for easy and normal maps, but beyond that, they should be different. C'mon be a bit more creative Dev ;-)
May. 09, 2011
Amazing PC settings, works fine on a 2 year old Intel i7. Sure, with 30+ enemies it lags slightly, but that is more a flash limitation... Those archers are completely imbalanced btw. Sure, and endgame is nice, but around lvl 15 you are done upgrading stuff and two levels later you'll die instantly off those enemies...
Apr. 26, 2011
Game lacks gameplay though. Why can't I upgrade it so it actually becomes fun? This is just a chore...
Jan. 07, 2011
Nice ideal, but I don't feel the "physics" side of it yet. The controls are truely horrible. Either make it mouse controlled, or let it have no influence, because that the controlls are the only thing that make this game hard. Since it's not 1997 anymore, this is no longer an acceptable way of setting the difficulty of a game. That we can have browser games of that quality doesn't mean you should introduce the flaws from that era, people are highly allergic to those now.
Jan. 05, 2011
I seriously can't find the right balance between replenishing ammo, keeping clean and teching up (aka buying new guns). Given the extreme price of cleaning compared to your income, you really need to get better guns soon. But even if you totally ace the first few levels, you can't make it to present day with a perfect record. Either the prices of cleaning should come down a bit, or the income from killing birds should be increased imo.
Good idea, nice executing so far. However, I'd suggest the following improvements, that for me would greatly boost the gameplay experience: =Use the gold bars in some way. Let us buy the upgrades / ammo types ourselves. Use it in a score / ranking system (stars / medals) =Give it an upgrade mechanism. Do something with experience levels, finish level X to unlock or just driven by golden blocks. =Improve the size / difficulty of the levels. And that would be even better if you mix the challenge: "few shots only", "timer challenge" or "don't hit special targets" levels. Right now, the levels start to get really repetetive, very little new stuff is added. = So, our ground forces are under attack? Why not have (minigame) levels were you take care of moving armies? = Having the map right now is not very usefull. A list would be better, unless you plan to upgrade this (gold collected, score / medal / numbers for the levels etc etc). Looking forward to the final version!
Jan. 04, 2011
lvl 80 no kidding: 128k hp?
Dec. 09, 2010
This is a total reflection of my vision of love and my real live. Bouncing back and forth of different ladies getting temporary happiness, but never be with them. FOREVER ALONE lol, yes i troll.
Oct. 19, 2010
Steering at higher levels is impossible. The sea is just too small! From HP 1200 onward, you are just too large to swim around, while not being totally ripped appart by the ships above. Some jumps caused me to receive over 1000 dmg. That's just insane. I'm a 50 ton whale, and it need to hit those ships 5 or 6 times for them to go down, but they shoot you up because you are too large to swim circles and hide. This makes the UFO achievement quite hard: You can only reach that high from hp1100 onward (or at least I can), and by that time, you'll be having serious trouble steering...
Jul. 21, 2010
Whoah, I must be a bit too lucky: Second area and I found her, won with 33hours left!
Jul. 16, 2010
What happened? For some reason, the gameplay and overal player interaction in this game was lost. Sure, nice, new maps and units and upgrades. But what happened to having to do something. Now it's just waiting for the hero to show up, after a couple of units have spawned press assault and wait for 20 minutes trowing random ineffective spells around.
Jun. 10, 2010
what would make it more fun: Lights going out: Like water demons from the water pools? So you must be carefull near pools, or use lighthouses there. More towers! Be creative and do something nobody else has so far.
May. 31, 2010
not much to it, but also nothing wrong with it. What can I give it other than 5/5...
Apr. 21, 2010
So this is what MAC users have to put up with?
Apr. 07, 2010
Great stuff, adding something new to a very very old but proven formula isn't just some feat. Enjoyed it, build on this. I would really like to see more.
Apr. 01, 2010
first round ever: 45th place. Nice. But can't really say this is a great game...
Mar. 18, 2010
Good, nice game element-combo. Not overly exiting, but just good; no points for improval.
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