So falling down consistently makes it kick me with "possible type error: ghost_position_hack"
What a shitty game... Unlock all weapons and let everyone play on a level playing field
Am i the only one that consistently gets fed up animations? Like a lot of borders are missing or messed up? This started very recently and does not happen on other platforms.
The game is extremely long, not all markers of interactions are placed correctly, the UI is neither intuitive nor consequent and the badge is certainly longer than a medium.
The text is impossible to read, the timers are extremely sensitive, almost impossible to time, and a game style that has so many other actually worthwhile games.
To be fun in the higher level this game needs at least one of two things: Continued access to the shop or just more determinism! Make the card-draw more deterministic or upgrade. Even a re-draw before a level starts would be a huge improvement.
One of the worst "idle" games i have ever tried - this game is in no way idle.
And the "medium" badge takes an insane amount of time - should've been more like impossible.
Beyond being a horrible game and a complete waste of time, this game also has a bug that means your snail sometimes gets left out. I am sorry that i cannot give this game less than 1 star
Quite a few cards aren't loading properly (fx the skeleton anima for endazu) and will not load even when i reload the page to get a new session... The vestipole faith card between malediction and synod has the same.
This game is about as much of a puzzle and about brains as a game of uno. Sure if you don't have any you wont win but most of this is just being fast, precise and repetitive. It feels like the guy before you in uno constantly playing +2 and +4 while you dont have any.
I found out why my character will walk instead of attacking: it thinks that i am holding down shift (which i am not). Considering how important that is for the game it should really show whenver it thinks that.
For some reason every once in a while the character will not attack - neither by clicking nor moving. Really makes this game a lot more difficult than it should be.
If everything's working properly, the levels you completed should be outlined in green.