I don't know about you, but the game AI is built to avoid your units when there's obstacles... but there's a timer? Who designed this to have both these issues?
Why is the AI so impossible to control? I went mages and they either run away, run ENTIRELY around the castle into the desert or something, or just run back and forth.
In some cases, they run right into the wall of enemies, pause, attack, then die.
The mages in v0.5 would get a little crazy trying to run back to fill empty towers. Should be better in v0.6, and I'm still tuning them and the archers - please keep up the great comments and I will keep improving it!
Not that I know of (I'm the guy whose save was deleted). I haven't changed any settings and just then I was level 71 (from the high score tab). It isn't too big of a loss, but would you like some kind of logs or something in case?
DTSX's Part 1
Swamp = Water + Swamp
Air + Earth = Dust
Lava = Fire + Earth
Alcohol = Water + Fire
Steam = Air + Water
Energy = Air + Fire
Steam = Fire + Water / Fire + Alcohol / Lava + Water
Stone = Lava + Water
Life = Energy + Swamp
Ash = Dust + Fire / Tree + Fire
Ghost = Life + Ash
Weeds = Life + Water
Bacteria = Life + Swamp
Egg = Life + Stone
Sand = Earth + Dust
Seeds = Sand + Life
Turtle = Sand + Egg
Mushroom = Weeds + Earth
Tree = Seed + Earth
Sulfer = Bacteria + Swamp
Worm = Bacteria + Swamp
Beetle = Worm + Earth
Coal = Tree + Fire
Metal = Fire + Earth
Electricity = Metal + Energy
Scorpion = Beetle + Sand
Treant = Life + Tree
Boiler = Metal + Steam
Butterfly = Worm + Air
Lizard = Swamp + Life
I'm very sorry, this may have brought you a bad experience, we will record and feedback to the designer.