First of All: A very nice game! Got me hooked for an hour or so. The steep curve of getting your first upgrades is sure a bit frustrating, but if you have enough time in your life to play a launch-game (second best game type in the whole scene IMHO) then a) steep start is good, looks like real life, those who escape it, find it here and whine---well what could one expect? b) I do agree with previous comments on one thing - too many mines - unless this is intentional and not a part of balancing the game. I do not know, as I do find some philosophical depth in this game c) after you reach the highest level of upgrades, shouldn't there be something more to buy in order to make you able to clear the last level without, say, 49 tries, as that really gets to be off the board with launch-and-upgrade scene: Other than those and with those, a really good game you coding an musical and graphical gifted people you !
First of all, It's a decent first game in my opinion. As the Hobbit - or Master Baggings in this game - looks pretty much like George Lucas, I tend to understand the X-Wings. Floating orcs are more or less a matter of opinion as well. The off-the-screen flight in the beginning of the game screams for scaling - that is when speed and/or altitude increases it might be a worth while to consider scaling the view to - lets say from 100 to 70 to 50 per cent before sending the main character of the screen. I will not even start to wonder how many copyrights are infringed in this game (StarWars - Disney, JRR-Tolkien - family, ...) Hopefully they understand. All the best for a beginning DEV though!
Wow, I am surprised people are still playing this! Thanks for the feedback on scaling, that is an interesting idea. I made this game in a few weeks for a high school English project, so I wasn't too concerned with copyright. I just posted it on Kongregate for the simplicity of sharing it with friends. Frankly, I didn't expect it to get almost 12k plays (Last I checked the game was several years ago and it had 3k plays.) I also feel a bit guilty looking at the high scores seeing how much time people sank into what was essentially a demo-quality game. Haha, I hope they at least enjoyed climbing the leaderboards.
Wow, I am surprised people are still playing this! Thanks for the feedback on scaling, that is an interesting idea. I made this game in a few weeks for a high school English project, so I wasn't too concerned with copyright. I just posted it on Kongregate for the simplicity of sharing it with friends. Frankly, I didn't expect it to get almost 12k plays (Last I checked the game was several years ago and it had 3k plays.) I also feel a bit guilty looking at the high scores seeing how much time people sank into what was essentially a demo-quality game. Haha, I hope they at least enjoyed climbing the leaderboards.