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Da3MoN's Comments

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Hero Simulator

Play Hero Simulator

May. 15, 2016

Rating: 1

THere's a pretty bad bug with regard to Party hiring; if you go through any fire and re-hire cycle, the game does not behave according to the status (hired/not hired) and it becomes impossible to keep your quests auro-starting. There is no easy way to get the quest auto-started anymore once this is ruined. Recreation steps: quickly fire and rehire.

Siegius Arena

Play Siegius Arena

Oct. 25, 2012

Rating: 1

There really should be some kind of defense against magic shots. The difficulty curve ramps steeply into the Colosseum. There is poor balance between the different weapon types with regard to defense. Running around the map trying to hit magic users is fatal because the melee enemies get "free hits" on you, and stopping to fight the melee users guarantees getting hit by the magic shots. Potions are the only viable item to use to progress. For all the "choices" the game plays very linearly. Balance the game please!

Dawn of the Dragons

Play Dawn of the Dragons

Jul. 13, 2012

Rating: -8

for GLORY! and HONOR! wait.. what does HONOR do again!?

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 30, 2012

Rating: 2

1) Enemy MP scales faster than player's. MP gain should be faster for the player. 2) Experience gain slows down at higher levels. Grinding levels gets dull. 3) AI is terrible. I love watching my last living hero get cut down because she's too stupid to use her flipping shield. 4) The system punishes multi-track champs too much. Allow more branching/dual options. 5) The cure spell feels useless. If there was a way to repair armor... that would be much more useful. 6) The MP system is 'all or nothing'...either totally drained, or totally recovered... Forget numbers and just go with "have some/empty". 7) Selecting a target every move is tedious. Use a global party target. This would feel less so. 8) The block system really needs work. Shield bash is overpowered. 9) It would be nice to have more options to deal damage after losing only one limb. 10) Limb targeting should be random/chance to hit a different nearby limb instead of the targeted one. **Thanks for the great work. Cheers! ^,^

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 29, 2012

Rating: 14

Enemy block seems to be a little overpowered: it really drags the flow of the battle down. Perhaps block should merely mitigate some damage, but not completely negate it?

Clash of the Dragons

Play Clash of the Dragons

Mar. 22, 2012

Rating: 10

It would be nice if server connection losses don't trash my energy for no gain...

Awaken: Front Line

Play Awaken: Front Line

Feb. 29, 2012

Rating: 3

The difficulty curve is a little steep. Also, there does not seem to be much advantage to guns. also, the large map, but no ability to place sandbags further from the car make defending strategic points a nightmare on tougher difficulties. Also, there are hiccups in pathing cancellation that would cause my unit to run into unwanted areas while being destroyed, and i just wanted him to go the other way. GREAT concept all the same, it is enjoyable. Can guns not be placed? the "hack" gun in the middle does not seem very reliable. What is the indication that the gun can fire for you? why does it randomly stop? upgrading guns and satellite do not seem to give much benefit other than being a resource drain. also, there is simply not enough time between waves at the higher levels (on normal difficulty) to retrieve your objectives, esp when you need all of your units as gunners.

Developer response from Ramos_emanuel

THank you for the feedback :)

Mr. Bree - Returning Home

Play Mr. Bree - Returning Home

Feb. 14, 2012

Rating: 3

levels 17, 18, 19 and 20 are not starting in reverse mode for me. Bug?

Cairn

Play Cairn

Jul. 31, 2011

Rating: 1

I half expected a car to come crashing through a building after the ending.

Final Borderline

Play Final Borderline

Jul. 04, 2011

Rating: 1

Slow tower is bugged: makes the creep glitch off the path and if not killed ends up off-screen, making the wave impossible to finish.

Bug War Recolonize

Play Bug War Recolonize

Jun. 11, 2011

Rating: 6

level 20 = impossible. if the enemies were separate teams it might be possible, but seeing as they are allied against you, it is literally impossible to beat.

Alienocalypse

Play Alienocalypse

Jun. 10, 2011

Rating: 0

just me, or does 12 seem imbalanced? even with fully upgraded units there aren't enough dna points to finish the level.

co-op toon shooter

Play co-op toon shooter

May. 23, 2011

Rating: -3

cargo mission is impossible single-player: the vans are only vulnerable from the front, so plane is impossible to shoot them

Nobuyuki Forces 4

Play Nobuyuki Forces 4

May. 18, 2011

Rating: -1

pause when you accidentally click out of frame would be nice... few pointless deaths due to enemies too close to edge of screen, particularly just out of elevator.

Hack Slash Crawl

Play Hack Slash Crawl

Feb. 26, 2011

Rating: 9

Charmed enemies usually just stand there doing nothing, instead of attacking you. Although charmed healers do heal you, charmed melee units aren't much use to you in fights (usually). I believe this is a bug that needs looking into. Great game though!

DJManiax

Play DJManiax

Jan. 22, 2011

Rating: 1

1/22/2011: First to completion: 80 pts. BLAM! :-D

Hostage Crisis

Play Hostage Crisis

Nov. 12, 2010

Rating: 1

let's try that again, but without the part where you died.

Super Mario - Save Luigi

Play Super Mario - Save Luigi

Oct. 30, 2010

Rating: 15

The physics in this game are horrible... in mario your jumps are as high as long as you hold the button down.. in this, every jump is maximum. also, the ghosts continue to follow you, even when they are off-screen. finally, it takes WAY TOO LONG to scroll the level to show you the star location in most levels. hit-boxes/programming need serious tweaking.

Storm the House 3

Play Storm the House 3

Sep. 12, 2009

Rating: 0

normal campaign level 46, 3x max lasers, max chaingun. 108 gunmen, 40-something repairmen. starting to think that to get higher 40s the shield is necessary

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