Looked at other recent games I played and save games are lost there as well. Kongregate changed how they are saving, which caused the save game loss, not the creator. Obviously forums don't work, so there is no way to provide feedback to Kong.
What eoyount said was a good idea. I would go with the following changes:
- Allow for left and right handed configurations
- WASD, J - Jump, K - Fire, L - Shock
- Arrow keys, X - Jump, Z - Fire, C - Shock
- Escape Key as well as P for pause menu
- Display controls in pause menu
I tried W for jump and I for look up with J as fire for a bit and that seemed pretty good, but there wasn't an opposite hand equivalent that worked well. Also because of double jump requiring not direction, but action (two in this case), I think jump on the other hand opposite movement makes sense.
Thanks DaEdibleNapkin! I'll take these suggestions into account, and have left and right handed configurations in the next build.
Edit: Updated the controls based on your feedback. Hope you enjoy!
Fun game. If you get lucky and focus on cantrips, you can get infinite turns by the time you get into the gauntlet, which I think is basically necessary to get the impossible badge. Once that's gotten though, as long as you don't put yourself in a position where you need to use your non-cantrip cards, you can go as high as you feel like.
Bearing that in mind, the damage values get bonkers. I decided to die on level 30 and Unity crashed pretty hard from all the damage visuals generated. Might be worth a fix or scale the damage a bit differently. No need to get to 300,000 damage.
Great game! Reminds me of classic minesweeper. Would be cool if there was a procedural generated 'infinite' mode. Also wouldn't mind some levels utilizing the higher dot numbers. Overall though, fun, pretty, and well crafted.
Soooo long. Sooo slow. Why do we have to open the chest after each battle even if its empty? Why not have it open automatically? Why all the animations of moving everything? It just slows down the pace of the game without adding anything. Very annoying.
This game is stupid. The controls are so bad. You tell a unit to do something and it will continue doing what it was before. Try to take over all the buildings before you finish the round? NO F'ing way. They keep attacking the damn enemy structure even when i try to move them away repeatedly. Pause click away. Click away more. They are still attacking... click to move away. Win! Yay! Another 10 minutes wasted on a stupid level because the game mechanics suck.
The game sucks, the controls are awful. The whole momentum business on the keyboard controls is sooo bad, you can't even put the paddle where you want it.
Thanks DaEdibleNapkin! I'll take these suggestions into account, and have left and right handed configurations in the next build. Edit: Updated the controls based on your feedback. Hope you enjoy!