Interesting, but really needs some work on the whole idea of tactical cover and friendly fire. There's no real reason why trained operatives would be prone to hitting friendly targets adjacent to them unless they are using weapons with excessive spreads of fire at close quarters. With even single-shot weapons appearing to have something like a 45 degree fire arc that causes friendly fire against allies in the the next square, it get's a bit silly to believe they are trained operatives at all if they can't actually use squad-based tactics for fear of shooting each each other...
Um, but didn't Sage already kill Shane in Gamblin' Fever, and now he's back playing craps on the boat? Dammit, that bastard bounces back more times than Kenny McCormick!
Hmmm - is it just me, or are the Imperials woefully underpowered in this game? Seems they are getting shafted "just because", and that makes for some really crappy game design. Running some numbers - they just seem slower and weaker than any other side for no real reason. Besides, that is, to get people really wanting to level up and play Bloodthirsty or Nexus...
This is just a cash-in for the original - pointless fun, but doesn't really add anything. Might have been more enjoyable if eating things gave you a speed boost or something, rather than the rather pathetic boost, especially since running uphill is such a challenge for the poor guy...
This game is crap - it combines the WORST aspects of a collectible card game with a so called RTS war game or whatever the hell the genre is called. Thus, not only do you have to deal with the fact that the AI can out click you, but what you are able to do is essentially random based on what cards you draw, assuming you actually get decent cards in the first place. Lame!
Some issues with clipping that can be really annoying, especially during combat. If you can stand the sanctimonious "free will" crap this story portrays, you might get into it - but basically, it's essentially saying that "free will" means the right to be a jerk, and that this somehow better than anything else... I found myself actually becoming less and less empathic with the protagonist as the story went on...
This game glitched out on me as well... it was all fun and games, and a solid 5/5 until that happened. This is a game-killing bug that NEEDS to be fixed - screw "remove all elevators" crap. If you have to remove the elevators to get the game to work, then it clearly DOES NOT WORK! Not to mention that fact that I lost several floors for no apparent reason... Down to 1/5 for this game until it is fixed, and I urge everyone else to do the same. With an average to 4.03 for a buggy game, this shows great contempt for every casual gamer on Kongregate.
This game is a novel idea, but it is has some serious flaws, which make it fairly cheap. The mage is ridiculously overpowered compared to the other heroes, not only because she starts with abilities actually useful in a Match-3 game, but she also gets better with every level, whereas the other two simply... don't. The knight, by comparison, is extremely weak because of this same reason - in fact, not only does the Knight die more often than any other hero, but the Knight also has the lowest level AND is still not gaining any increases as he gains an advance.
Lots of potential, but suffers all the normal issues with AI opponents, in that the AI doesn't have to deal with the interface, and thus is much more efficient than a player ever can be. This was particularly annoying on the later levels where you'd have interesting set ups, but the level themselves was all but unplayable. One solution, particularly if you are going to have levels where not all bases can attack each other is to provide a way to provide reinforcements, or common via attacks. For example, if you need a jumper to reach an enemy, then it makes sense to have attacking land bases route through the jumper base to attack - otherwise, these are unusable defensive bulwarks that makes the game stagnant and either side can gain a foot hold long enough to push through a victory, leaving the player little choice but to ragequit.
This game keeps crashing on Kongregate after the pixellated 'f' appears, yet apparently there's no issues with it on Newsgrounds, where it plays fine. This may imply that it's not the game that's faulty, but something in the software wrapper itself? The difference between these two versions may hold the key to fixing this.
This game is good, but not brilliant. The premise is simple, and mildly enjoyable, but there are a few flaws that detract from theenjoyment of this game. The biggest issue has to be that massive size of the birds and the metorite comapred to game screen - there isn't much room to avoid even just one such obstacle, and two or three clustered together are unavoidable, resulting in inevitable speedloss, and more importantly, degradation of the ship's abilities (primarily, aerodynamics) as a result. Secondly, the controls can be a tad unresponsive, particularly for the boosters. With the LMB being pressed down for the engine, releasing and double clicking for a boost is somewhat awkward, and a few times these simply failed to register, resulting in speedloss. At least a few times I have been at full speed with my engine on when trying to use a booster, and by the time it has registered and activated, I was actually falling.
Only crystals, Artefacts (yellow items), and magic spells are saved when you exit the dungeon. If you had an artefact item besides the escape wings when you escaped, then this issue would have been a bug, otherwise you are just being whiny about a documented gameplay feature common to rogue-likes such as TEC - the random nature means that you are not neccessarily guaranteed to get artifacts on every run, and it's easy to overlook the bonuses from gems as well.
Nice aesthetics, but the game itself kind of sucks, thanks to the somewhat unresponsive controls. Maybe it's just my keyboard that's shite, but I can hear when I press the jump button and therefore expect some in-game response rather than just running madly off of a building to my death... :(
The Demo is kind of small - it would be nice to see more of the game before commiting to buy. More importantly though, the game could use a more extensive tutorial to help those who haven't played this type of game before. At the very least, I would include information on how to use the elixirs, increase your abilities, and equip the dagger. It shouldn't be expected that players will simply explore all the different screens because they are there, nor that they will read the manual, before opting to dive right into the game itself.