Good game, but having to precision click is a major, major weakness. Especially since if you're going to use a knife-shaped pointer, the cutting part should logically be at the point. As it is, if I have the point on one chain and the handle on another, it's the handle that does the cutting. WTF?
Sorry devloper, but the air situation is utterly imbalanced. One obvious, obvious problem: your solution to using AA better is to upgrade it. But upgrading it requires shooting down air targets. How can we shoot down air targets if the anti-air isn't strong enough to break their shields (even with an anti-shield tower and a stunner in support)? The game is unplayable as it stands, you need to fix the AA urgently.
Who cares if it's a similar concept to another game? How many JRPG clones are there on this website? Yes, it's like Waterfalls but the levels are all new and the music element makes it a variation (albeit a small variation) on a fun theme. 4/5.
I thought it is useful in the end :)