Daeffyd's Comments

Game comments and reviews

Dangerous adventure

Nov. 21, 2020

0

I personally struggle to tell the difference between the purple and blue on monsters and their health bars sometimes - specifically looking at the fantasm at the moment. The tiles have symbols that identify them just as well as their colors, so you could make it a little easier for folks who deal with colorblindness if you marked them with the symbol somehow as well as accents of the color.

Idle Evolution

Jun. 09, 2020

-1

Placing the extractors is really frustrating sometimes

Pumpking

Feb. 13, 2020

0

Very cute!

Lynk

Feb. 04, 2020

1

You know, I saw 100 levels and was like, oh I'm definitely going to drop off after like fifteen or some, but the difficulty curve felt really smooth - the new features build off of each other in intuitive ways, and they're spread out over the course of the game right around the time that you might be starting to get tired of something, there's something new to try. Really well done

UnpuzzleR

Jan. 31, 2020

3

The sound effects are really satisfying

Light Wanderer

Dec. 24, 2019

2

I've... Honestly just never played a game that said to me, "So... You've beaten hard mode.... But do you think you can beat... EASY MODE?!" Light mode is literally the same batch of levels as dark mode BUT EASIER because you have full visibility. I thought maybe the fact that the lights were on would change the mechanics slightly, but it doesn't. My suggestion is that if you want people to do both light mode AND dark mode, you should have them do light mode first, so that at least they're replaying the same levels with an extra challenge, instead of replaying the same levels with LESS challenge

Unnamed Chick Game

Nov. 03, 2019

0

Definitely limited in scope, but well-executed

Developer Reply

Neat! (:

Doodle Alive

Oct. 09, 2019

0

Very cute! Fun mechanics

Amidst the Sky

Oct. 08, 2019

-1

This was great - challenging without being punishing, interesting mechanics, long enough to be engaging but short enough to finish

Reaper of the Undead

May. 30, 2019

5

I don't really understand what the point of the loadout unlocks are

Hexologic

Dec. 27, 2018

6

The gameplay is different enough from similar games to feel fresh and interesting, and the art and colors have a really distinct character. I can tell some love and attention went into designing this game.

Developer Reply

Thank you so much!

Can there be an option to hit using space bar?

Cube Colossus

Nov. 01, 2017

3

The font is so hard to read :(

The red, orange, and yellow colors are too difficult to tell apart. The game would be more fun with more easily distinguishable colors.

Earn to Die 2012: Part 2

Aug. 04, 2017

-1

Permits mute on startup, 5/5

Five-Leaf Clover

Jan. 13, 2017

7

I'm mildly colorblind so this game can actually be really difficult sometimes - the pink and the yellow and the yellow and the orange are really hard to tell which petals are which. Just something to consider - sometimes certain color combinations are really hard for some of us.

klocki

Aug. 03, 2016

2

It started out a bit simple - I've played lots of games similar to the first few levels, but it was really towards the end where all the different mechanics started coming together that this really started to shine and stand out for me. Great work!

loops of zen

Feb. 20, 2016

13

I wish it was easier to tell which things were connected and which weren't. The circles with only one path can be especially difficult to visually read which direction they're pointing when they're adjacent to a bunch of other pieces.

Hook

Oct. 21, 2014

0

Only critique would be the game over screen could move a little quicker, but that's just me.

Hook

Oct. 21, 2014

0

It's not often that I feel like I've encountered a truly unique puzzle game. Well done!