I really want to like this game, but I just can't wrap my head around the mechanics. I understand all the rules that are mentioned in the tips and tutorial about how cores and growth and footprints work, but what I don't know, and what isn't explained, is how the board itself works, how does the orientation of the unoccupied spaces affect my creature when I move into them, how do I avoid turning purple, how do I turn my purple creature back to blue, how do I avoid turning a purple creature red, what causes the creature to split into two?
I think the dungeon could use a reroll button, sometimes the random gets a bit too random. I had a massive spike where I needed 240 jump to clear one of the levels, but then I sailed through the next 12 levels without seeing a single number over 150
What's the point of even having a zoom function that limited? The maximum zoom doesn't go in close enough and the minimum zoom doesn't go out far enough, and there's barely any difference between them
So I'm producing 201.6 lemons per second, and consuming only 33, but according to the balance, I'm currently losing 7.8 lemons per second. Now I'm no rocket surgeon, but I think your math is a little off
@Kenaron 24 is a little tricky, the goal is to get the three houses on the same line as the tower and get a crystal field under the tower so you can activate it. The first piece goes in the top oil field, the second piece goes in the crystal field below the one at the top right, the third piece goes in the remaining oil field, and the fourth goes in the central crystal field, then drop your fifth piece in the bottom left and you're done.
Wow, whatever you do, DO NOT INVEST IN FANS! They pretty much kill your ability to earn money because their quality expectations get ridiculously high very quickly and all your games lose their retention. I've got 100m fans and my best game has 5k active players 1 year after release, and my new game still doesn't meet the minimum quality
Nevermind, I found it, apparently the only way to get more growth is to spend the first one you get on the copper loader upgrade, and then you unlock joules
I don't like how that's so obscure that it's almost random/arbitrary. my hope was that players would see that upgrade and want to get growth to get the upgrade, so they'd purchase it ASAP, but if you miss the upgrade or don't want it, you'll think something is messed up. >:( grr
I've somehow unlocked Growth, but not the Joules needed to power it. I have +128 coal, +64 stone, iron ore, copper ore, iron, and copper, and +4 growth. Am I missing something, or is it just broken
I've unlocked so many classes, but I never get a chance to test them out because my heroes take forever to either die or clear the area, and then I only have 3 randomly generated heroes to maybe have one of those classes
Just found a neat combo move, if you happen to get the spike and the sea eater, place the spike front and center on your core, then place a pair of structures as close to the spike as you can, then place a sea eater on each of those structures as close to the spike as you can. If you've done it right, then activating your push skill will launch the spike forward like a harpoon about 3 or 4 times further than you can normally launch it with the pierce skill
Achievements: Cheat Coding - type "upupdowndownleftrightleftrightba" into the mathematise box and click mathematise. Hard Resetting - do a hard reset, you won't actually lose everything, but it will set you back quite a bit. Long Item Naming - just keep raising your crafting level and eventually you will get this. Achieve Understanding - craft an item with the knowledge prefix/suffix and equip it, and your understanding level will eventually go up. Absolute Perfecting - you need to craft a transcendent knowledge transcendent tarasque tear of transcendent knowledge with at least 10 stars and at least 30 upgrades
Well, since the tooltips are so utterly disappointing after all that work, I'm just gonna give them away for free. Enhance for 4 research to unlock tooltips, then type "XP values" into the import box and click import, then type "%" into the import box and click the ? button at the top, then type "sec" into the import box and click import, then make sure you have all 5 check boxes on the basic screen unlocked, if you don't then click one of them rapidly until you level up selecting, then make sure the boxes are unchecked next to grow, accelerate, enable tooltips, and show xp/sec and the other 5 remaining boxes are checked and click the ? button, then type 5574 into the import box and click hard reset.
https://paste.pics/659F5
Unlocking the first 5 levels of tooltips was fairly easy and can be done fairly early
1. Enhance for 4 research
2. The FAQ "Why are the tooltips blank?" points you in the direction of the first hint
3. Activate level 2 tooltips, and find the hint just like the first one, but this one is more elusive, it moves around randomly, and it's less straightfoward, so get a screenshot to figure it out.
4. Activate level 3, hunt for another elusive and even less straightforward clue and you definitely need to screenshot in order to crack the code
5. Activate level 4, go hunting and if you aren't having any luck, try hitting the reset XP counter button next to level 4, it seems to pop up more frequently after it's refreshed, grab your screenshot and don't overthink the hint, solving it is a lot less involved than the last one.
6. This one is a lot more complex and confusing, haven't cracked it yet
Game deving is no longer adding to total levels like it used to, and that has pretty much made it impossible to make any sort of progress. If this was an intentional bug fix and deving was never meant to add levels in the first place, then the multiplier for resetting needs a serious buff, because currently, if it takes me 2 hours to reach the reset goal, then it takes me 1 hour and 58 minutes to get back to that same level again, and then I have to grind out another 25
Umm, I'm not sure if this is intentional, but the shop in the cultivation screen is pretty much the best thing to invest in and the entire rest of the game is a massive, pointless money sink. The minimum price at the shop is $1 per 1 leaf. If you sell wholesale from storage, you are getting about $0.50 per leaf. The processing center gives a 2/1 output on withering and a 10/1 output on packing, so each box contains 20 leaves and sells for $12, so thats $0.60 per leaf. At the garage, those same boxes sell for $15 per box which is $0.75 per leaf, and every shipment has an absurdly high chance of breaking the truck, with an astronomical repair cost, unless you spend a ludicrous amount upgrading its durability. I haven't unlocked the next stage yet, but the pattern I'm seeing in the math here is that everything other than the shop is an absolute waste of money and takes a huge investment to unlock something that actually has a lower profit margin
How to fix this game:
1. Auto-restock so the game can actually be called idle
2. Turn down the bounce. I just watched a tire that was barely moving gently brush against the back of a blade and immediately launch itself into orbit. The back of these blades must be lined with flubber because it hit at 0.01 m/s and reflected at 100 m/s This is what's causing the machine to overflow and crash the game.
3. More content, harder progression, or some sort of long-term goals. It took me about an hour to "beat" the game, all upgrades purchased and enough money to fill all three order slots with the maximum order of the most expensive item
It seems that you only have one variable that tracks gold earned for quests and when a new gold earning quest is introduced, it resets this variable to 0, erasing all progress on any existing gold earning quests
If you send out scouts right before restarting, they return after the restart, so you can start a game with bonus population rescued from your previous run. Also, that NaN bug on the favor is really frustrating, makes the entire run a waste of time since you can't unlock any new powers.
Yup, seems like this level accidentally got way too difficult...