DaemonCaedo's Comments

Game comments and reviews

at least it's short. XD

Bleh. Another 'completed game' badge of the day.

One Step Back

Dec. 06, 2015

7

Stooooop doing "complete the game" as badge of the day. Please. >.<

Card Hunter

Nov. 09, 2015

0

Exactly where do I have to get to, in order to sell useable items?

Developer Reply

Reach renown 7 and then win a battle.

Card Hunter

Nov. 08, 2015

0

The only complaint I have with this game is.. please let me sell things from the start! My inventory is so full.... lol

Card Hunter

Nov. 07, 2015

2

Great game, but really long tutorial for a basic ccg/rpg game

Lionheart Tactics

Oct. 29, 2015

1

Seeing it mentioned that it apparently has 'social game' mechanics makes me uninterested in even playing past the tutorial.

Astrox

Oct. 26, 2015

0

Reminds me of S.P.A.Z. (space pirates and zombies). Which is meant as a compliment.

StormWinds 1.5

Oct. 22, 2015

8

I'd like this game a LOT more if all the towers would fire.

Clash of Goblins

Oct. 19, 2015

0

As much as I love this kind of game, this one needs some work. The balance is terrible, very little explanation of what anything does, I kept getting stuck on level 3 because no more enemies would spawn, but the level wouldn't end.

Still Alive

Oct. 16, 2015

0

New weapon founded?

Kittens Game

Oct. 14, 2015

-25

I'll be glad when the 'idle game" craze is over

Spellstone

Oct. 14, 2015

40

Played a little and was thinking "this is a pretty good ccg" Then I saw the energy bar. Nope, sorry, this isn't facebook.

Zombie Incursion

Oct. 13, 2015

23

What's the point in having a crosshair when you just attack in a straight line in front of you?

Headcrab Invasion

Oct. 11, 2015

0

Not bad but slightly difficult, as you don't know exactly where your crab is going to jump.

Heroes of The Banner

Oct. 11, 2015

1

No. Just no. It started out fun and interesting, then I got to the 'VIP' stuff and after seeing it, I'm done.

Loot Heroes 2

Sep. 25, 2015

3

Being able to walk through creatures would be very nice. The skeleton king can often get cornered by his minions.

Epic War VI

Sep. 17, 2015

10

This is my third comment now, but I loved the games that had lots of units to choose from (this one seems pretty low on them) and when I evolve my units, the max population for them goes DOWN? That seems wrong. Also, maybe it's just me, but using titans in battle does absolutely nothing 95% of the time. They don't even appear. The old way, where we earned titans and had them as units was much, much better. Lastly, I just want to say.. when you've made games (mostly Epic Wars 2-4) that people love and they're actually ASKING for 'more of the same' rather than changing the game, you really have something good there and might not want to change so much so quickly. I mean, most games people complain "it's just more of the same" and quit, but with these games, you actually have people asking for 'more of the same'. Just my opinion there, but the majority of the comments I see are saying the earlier games were better.

Epic War VI

Sep. 16, 2015

-4

I keep getting "New units available" and, as far as I can see, those units don't exist.

Epic War VI

Sep. 15, 2015

2

Meh, I don't know. I was kind of hoping this game would go back to it's roots more. I loved the earlier games, with the tower and upgrades during the battles and such. This one feels more like that last multiplayer one and I didn't care for that one. =\