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DaemonNic's Comments

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NGU IDLE

Play NGU IDLE

Mar. 20, 2020

Rating: -1

So does an Infinity Cube'd special boost do anything?

Kill the Plumber

Play Kill the Plumber

Apr. 20, 2015

Rating: 0

Clever idea, but poor execution. Everything relies on pixel-perfect timing, made worse by how all of your forms die in a single hit, which makes the whole thing more frustrating than fun.

Idle Civilization

Play Idle Civilization

Apr. 11, 2015

Rating: 1

So I made heavy use of the Chrysantema population transfer perk. Well, when I made a colony after taking over the known world, I came in with 2300 people. Well, now the game is displaying the word "Infinite" for how much food it will cost to raise my pop.

Loot Heroes

Play Loot Heroes

Mar. 23, 2014

Rating: -1

Needs a mute button.

Crystal Story II

Play Crystal Story II

Nov. 19, 2013

Rating: 10

I'm gonna have to say: Lan, you're awesome. Not only did you make a good game, you actually listen to points on which it can be improved, and act on them. I, as a player, really appreciate a developer who takes an active stance like that.

Shattered Colony: The Survivors

Play Shattered Colony: The Survivors

Dec. 30, 2012

Rating: 36

This would never have happened in Madagascar.

Kings of Conquest 6

Play Kings of Conquest 6

Dec. 28, 2012

Rating: 4

The inability to save a game is annoying, given how long it takes to complete a game.

Developer response from mp630

Yes, sorry about that, this is one of the 1st games I made, and it was not built in a way to easily save games. I will be remaking this as a full multiplayer in the future and I will add that functionality into it.

Theme Hotel

Play Theme Hotel

Nov. 15, 2012

Rating: 4

These people! "Super good, but no bowling alley." 1 Star. Why. Who goes to a hotel for bowling?

Protector IV.V

Play Protector IV.V

Oct. 13, 2012

Rating: 0

The big, big, BIG problem with this game is that the heroes who can hit fliers take to long to come in elements other than energy and physical. Fire? Ice? Poison? Good luck getting those.

Boxhead: The Nightmare

Play Boxhead: The Nightmare

Aug. 04, 2012

Rating: 3

My problem isn't the currency; it's the balancing, or lack thereof. The flaming zombies are to fast to hit as hard as they do, to durable to be as fast as they are, and to hard to hit to be as durable as they are. The teleporting zombies are just plain bull. While they do stand around for a fair while, they have a habit of teleporting right into where you are trying to run so that they stop you for just long enough for the flaming zombies to kill you. Devils, ironically enough, are to easiest enemies, because as long as you keep moving, they can't hit you. The biggest problem, however, is that none of your weapons have enough ammo for the shear numbers of enemies you fight, adding a layer of artificial difficulty that is quite unnecessary. Oh, and there's the bad frame rate on older computers, but that's a given on any game without a low quality option. Which begs the question of why you don't have a low quality option.

Kings of Conquest 6

Play Kings of Conquest 6

Aug. 02, 2012

Rating: 5

I would like it if it took less time to calculate resources. Even with fast production on, it takes far to long to do so.

Shadowreign RPG

Play Shadowreign RPG

Jun. 03, 2012

Rating: 0

Am I the only one horrified by whatever the hell is happening to the people on the menu screen? Backs should not bend like that.

Gravitee Wars

Play Gravitee Wars

May. 28, 2012

Rating: 0

I think my favorite AI epic fail was as follows: So AI gets a nuke from a pickup. I'm unenthused about what is about to happen, and find myself moreso after he uses magic AI powers to bounce the nuke of three shields and wrap it around a planet for a X4 multiplier. Then he hits his target. Three of his teammates on the far side of a planet from me get blasted by his nuke. They don't go flying, they become one with (what remains of) the planet, and their still surviving traitorous brother sits their looking smug while I aim a meteor shower at him.

Medieval Character Maker

Play Medieval Character Maker

May. 10, 2012

Rating: 1

It would be nice to have a mixed melee/magic class.

ClueSweeper

Play ClueSweeper

May. 06, 2011

Rating: 5

The murderer was NOT brutaly violent. Except for the horrible mangling in a city park part.

Hands of War 2

Play Hands of War 2

Apr. 06, 2011

Rating: 1

It imroves on the first significantly... at least on normal. Haven't played higher, but on normal at least there seems to be less mandator grinding. That was part of my problem with the first game.

Rebuild

Play Rebuild

Feb. 25, 2011

Rating: 220

I find it rather ironic that the humans slowly grow to overrun the zombie held city.

Phage Wars 2

Play Phage Wars 2

Jul. 17, 2010

Rating: -4

I personaly found this game to be horribly balenced. I'm probably going to get flamed to hell and back for saying this, but even with upgrades, the AI still always had far better stats then my virus. On the first few levels no less.

Born of Fire TD

Play Born of Fire TD

Jun. 08, 2010

Rating: 10

To much grinding. And for what? Better skills? Noooooo, you can only use two! It really would help if there were less skills per charachter (I said, per CHARACHTER, as in, different skills for each one, to make them all more special) equipment for each charachter (more customization, please) stats (like STR for mellee charachters, INT and DEX for more range based on the magic and bow sides respectively, and CON for more health or less damage taken) and the lower number of skills to be more effective. And as impolitelad said, one or two passive abilities per charachter (like say, Fire of the Demon, increases damage and fire resistance) would go a long way. As in, take this from average TD with a somewhat original thing going on, to an awesome TD with an original thing goin on. Just my two cents. And wall of text I suppose.

LRD: Rebirth

Play LRD: Rebirth

May. 27, 2010

Rating: 0

Personaly, I use dark+ double attack. Everything just dies.

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