What a great game! Original mechanics and a compelling story. You have shown incredible creativity with the various ways of using mirrors to accomplish things.
This game taught me so much about myself and about the spiritual world. I now realize that good works are not enough. You need to have a personal relationship with keys in order to gain entrance to Heaven.
I hope that others will play this game and recognize the true path to salvation.
Like a few people have said, the game really needs an option to make your protector favor either magic or melee in combat. I lost a lot of weeks because my mage kept trying to hit things with sticks.
The stress system doesn't seem entirely realistic at this point. When the fate of the world is in your hands, you probably won't insist on taking a month off after every dungeon crawl. People in the real world don't need a week's vacation to recover from a week of work, so why does this guy? He strikes me as kind of a whiner.
Finally, I was happy to see an option to play as a female character, but disappointed to see that there's no in-game difference except for the very slight appearance change. All of the pronouns in the game (except on the ending screen) are still male, the four classes are all depicted by male figures and described as male, etc.
This was a really great story. I spent a couple of hours just going through all the possible choices, gradually piecing together the truth about the story from all the little clues. Then I went through some of my earlier choices again, reading them in the light of what I had learned, and saw even more clues and foreshadowing that I'd missed the first time. My attention didn't waver the entire time. The concept is great, the detail is incredible, the characterization is compelling, and the writing is clear and engaging. I'm really looking forward to your next story, Greg!
(My favorite ending was 16, with 34 as a close second.)