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Game comments and reviews
Jan. 03, 2012
It's a good idea but not well implemented. Most of the time, I felt like I was fighting with the controls, not the enemies. The jumping is difficult, at best, and if you can't perform a jump at the right moment, you'll be pumped full of bullets and die in seconds. This type of game needs extremely tight controls if you expect dodging to that degree. Dashing feels useless on such a small screen; I'm usually just dashing into more opponents, useless without a double dash. What is fantastic is the guns and firing, fantastic mechanics to that.
Developer Reply
Yeah. You should for deffi play Versus Umbra instead :D
Sep. 24, 2011
Suggestion - MUTE BUTTON.
Aug. 20, 2011
This game is way worse than the first one. There's many obstacles that you literally can't pass through because they block too much space.
May. 25, 2011
My resources went negative after 2 billion, not sure why.
It needs a lot of work to be playable for the average gamer.
Did you recycle the music? It sounds exceptionally familiar, it was definitely in another game.
May. 12, 2011
You did an excellent job on the atmosphere, themes and music. I find the visuals really appealing as well. The controls are very touchy and the game is a bit short though.
Apr. 06, 2011
In addition to my earlier comment, I find the keys have a tendency to stick. Besides being a bit unresponsive, the game is excellent.
Um. Why didn't my Key Combo work? I pressed the keys.
Apr. 05, 2011
I hate that he flings himself everywhere.
Apr. 04, 2011
Some of the meteors near the end are too tall to jump. >.>
Challenge mode doesn't make much sense without instructions as to how to play the games. Why not just include it from normal mode?
Feb. 27, 2011
Wasn't this music in another game?
Feb. 26, 2011
Too much talking. If I wanted something covering my screen for half the game, I would play a non-shooter.
Some jumps were insanely difficult just due to control issues. Very annoying to keep trying these jumps because the angles were off, not the difficulty or timing.
Feb. 23, 2011
Took about 30 seconds to beat. :P
Wow... this sucks.
Feb. 22, 2011
Pretty hilarious, not much to it after you play it a few times. Would be really cool with upgrades.
Feb. 19, 2011
It's neat at first, but after a few rounds I started to lose interest. Possibly more types of upgrades, different power-ups in game, things like that could really make this game shine.
Feb. 18, 2011
It's kind of neat, work on the graphics and all that. Good design overall. When dropping and jumping, it's difficult to tell how far things are.
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