DainTrinity's Comments

Game comments and reviews

The Final Death Wish

Jan. 03, 2012

2

It's a good idea but not well implemented. Most of the time, I felt like I was fighting with the controls, not the enemies. The jumping is difficult, at best, and if you can't perform a jump at the right moment, you'll be pumped full of bullets and die in seconds. This type of game needs extremely tight controls if you expect dodging to that degree. Dashing feels useless on such a small screen; I'm usually just dashing into more opponents, useless without a double dash. What is fantastic is the guns and firing, fantastic mechanics to that.

Developer Reply

Yeah. You should for deffi play Versus Umbra instead :D

Crystal Story

Sep. 24, 2011

0

Suggestion - MUTE BUTTON.

Dimension Racer 2

Aug. 20, 2011

-6

This game is way worse than the first one. There's many obstacles that you literally can't pass through because they block too much space.

Farm of Souls

May. 25, 2011

3

My resources went negative after 2 billion, not sure why.

2

It needs a lot of work to be playable for the average gamer.

Siegius

May. 25, 2011

4

Did you recycle the music? It sounds exceptionally familiar, it was definitely in another game.

Devotion

May. 12, 2011

3

You did an excellent job on the atmosphere, themes and music. I find the visuals really appealing as well. The controls are very touchy and the game is a bit short though.

Flood Runner 3

Apr. 06, 2011

0

In addition to my earlier comment, I find the keys have a tendency to stick. Besides being a bit unresponsive, the game is excellent.

Flood Runner 3

Apr. 06, 2011

-6

Um. Why didn't my Key Combo work? I pressed the keys.

You Have No Legs

Apr. 05, 2011

1

I hate that he flings himself everywhere.

2

Some of the meteors near the end are too tall to jump. >.>

Multitask 2

Apr. 04, 2011

1

Challenge mode doesn't make much sense without instructions as to how to play the games. Why not just include it from normal mode?

Reactance

Feb. 27, 2011

0

Wasn't this music in another game?

Too much talking. If I wanted something covering my screen for half the game, I would play a non-shooter.

Clarence's Big Chance

Feb. 26, 2011

3

Some jumps were insanely difficult just due to control issues. Very annoying to keep trying these jumps because the angles were off, not the difficulty or timing.

Took about 30 seconds to beat. :P

Treadmillasaurus Rex

Feb. 22, 2011

2

Pretty hilarious, not much to it after you play it a few times. Would be really cool with upgrades.

Embrace

Feb. 19, 2011

2

It's neat at first, but after a few rounds I started to lose interest. Possibly more types of upgrades, different power-ups in game, things like that could really make this game shine.

Mazeman Demo

Feb. 18, 2011

0

It's kind of neat, work on the graphics and all that. Good design overall. When dropping and jumping, it's difficult to tell how far things are.