Please get rid of the bar at the bottom, I'm about to have a seizure and I don't even have epilepsy, just make the entire number smaller based on the max length it's reached or something, the scroll bar appearing and disappearing is obnoxious.
Accelerator Boosts reset diamonds, and all diamond upgrades in exchange for giving 5 free Accelerators AND making accelerators a little bit stronger. It's always worth getting another accelerator boost.
@dont1127 I hope you understand that 130 hours in a game is really not that much XD either way no reason a developer can't use a sprite for something like these, they're not developing in contest of Terraria
@dont1127 I hope you understand that 160 hours in a game is really not that much XD either way no reason a developer can't use a sprite for something like these, they're not developing in contest of Terraria
This is actually pretty cool, hope dev continues to stay active, the purple color for prices is really nice, would like to see stats on what a coins value is as well as how likely any given slime is to drop one and how often :)
Yo not gonna lie, the UI could still use some improvement, I never like having to scroll to see things (especially when there's only like 4 things to see). It'd be nice to have the options in tabs on the side so we dont have to exit the store to get a bigger screen. BUT all that said, I originally gave this game a 3, it is not a 5 because the dev is active and actually making it better. Appreciate you effort!
Some key things missing from your project: plot, why make money, a plot that with no sense will do (Tangerine Tycoon). Basic shape and centering, no one wants to look at a game that appears to be drawn by a 5 y.o. unless it’s for games irony (NGU Idle) center your words and straighten lines. End game, achievements, an amount of money to reach, most people don't play idle games without some sort of reward. Replay-able, most good idle games you can reset to get further, the most basic idle games have this, but the game itself needs to be replay-able first or no one will want to play through a second (or third or fourth etc) time. Finally, abusing an auto-clicker ruins most idle games and makes them clickers, think of it this way "Have I made it so the idle aspect of the game is more valuable than the click aspect" clicking is a good way to get started, but should reduce to almost useless later in the game (ie. in Cookie Clicker Idle a clicker at most, even way late game, will double CPS)
Good start, for a basic game you've checked most of the boxes, can't wait to see what this turns into, 3/5 for now, hope to turn it into 5/5 in the coming months!
p.s. Kongers reading this please report Harperson, that kind of behavior is unnecessary. Appreciation to the dev for handling it so maturely.
Thank you for your support! We will do our best to up our game and please you with our work. If you have any questions, join our discord listed in the instructions.
Not sure if it was your intention but splash doesn't seem to work when a nimble enemy moves back even if their where the splash should hit. Also to prevent unavoidable deaths it's valuable to let the player move first instead of the enemies, or make the maps bigger (this I assume would happen either way in the full game). Looking forward to seeing this one on steam or kartridge :D
You can decrease the maximum ordinal length in the settings.