I know this is just a beta-ish thing, but the controls fell very laggy and almost prescripted at times. I feel like all air control is pretty much lost. Often times jump feels severely delayed. This is most definitely not the same feeling of player control as FPA 1 & 2
Originally a 4/5.
then I ran into levels with multipule solutions and it did not take the solution I created, even though it was correct. Now a 2/5.
Fix the game and I will fix my rating.
I think you have a really cool Idea, but it is going to be extremely annoying if it catch on. 5/5 for being unique, but only 2/5 because I dont want a million of this type of game out there.
Love the game, but may I suggest a scoring system based on the type and number of projectiles used to crush a castle. It would add a large sense of replayablity to the game and could add a hard badge.
YATD (yet another tower defense)
OK, the first one was really awesome, all other ones have really sucked and have been rip-offs. The frist one was great because there was nothing of its kind, now the same game and idea has been repackaged to the point where it has lost its coolness.
If you are going to copy a game at least add something new. Look at Onslaught, really it is YATD, but they add the whole combos thing and continuous play, that was really cool.
Original ideas people, get some.
really cool game. Would like to see this expanded out to a whole game, not just an example. 5/5
Bonus points to anybody that can get all the endings with out rewinding.