Games Achievements My Kong Sign In

Dalenko's Comments

Comment

AdVenture Capitalist

Play AdVenture Capitalist

Jun. 26, 2014

Rating: 8

A feature that displays cash per second from the various income generators would be very welcome. I'd love to see more in-depth characteristics in this game so I can determine what the smartest buy for me would be.

Boundaries Of Truth Reload (Part 1)

Play Boundaries Of Truth Reload (Part 1)

Sep. 02, 2013

Rating: 17

Hello Purecube, A few pieces of feedback which you requested: 1) You might want to consider making a minimap (or an extendable map) that shows the areas that I already discovered. Once I got the wall-jump ability I knew I could get into like 6 new areas, but for the life of me I couldn't remember where. Surely the object of your game is not to have people wander aimlessly trying to find that one big cliff. 2) The game featured a huge lack of puzzles. With the power-up system I did expect some more puzzle ''stages'', like pushing crates on pressure pads and so forth. 3) The story-line felt a bit underdeveloped. There was an intro which caught my interest, and then I just felt it came to a complete halt during gameplay. The occasional NPC with their little words of wisdom did not really add anything spectacular to the story. Other than that, great music, great scenery, great sound effects and a fun play-through, but could've been more. :-)

Developer response from purecube

thx very much for the feedback. 1) a map woul be nice. i think about an item "M" for map, which shows the map, if collected. 2) i agree with you, maybe the next part get more "puzzles". 3) it´s hard for me to write a story in english, because my english is not the best and my skills to write a story could also be better. I have many idears but i´m not able to write it down in a good storyline. maybe someone could help me? ;-D greetz from germany

Airborne wars 2

Play Airborne wars 2

Aug. 31, 2013

Rating: 30

Here's my tips: 1) Didn't really understand the army vs army combat.. sometimes they seem to neglect one another and walk straight past, and sometimes one party shoots while the other party just keeps walking and dies. 2) Supply drops being able to be targeted on regular buildings, but only giving men on supply depots was really confusing as well. I'd suggest making it unable to do supply drops on buildings where it's not beneficial. 3) I wish there was a way to provide a constant stream of soldiers moving from building A to building B so long as there are men, with the use of Shift + Mouse for example. Could use the same hotkey to cancel this effect. This would save me from having to Ctrl + Mouse 5 times to send all 30 men out, and having to re-do that every couple of seconds as the barracks ''create'' infantry on a regular basis. Other than that, great game with alot of potential, but could use some polishing!

Developer response from kitecrimson

Thank you for such a meaty feedback!

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate