There's three things that would GREATLY improve game experience:
1: shorten down or remove the Victory!!-animation that occurs after every combat. Got tiered of it after 2 matches!
2: re-entering a room after 1 sec completely changes the amount and types of monsters - it shouldn't!
3: Map interactions in dungeons - where's that hidden lever opening up a tunel to a chamber of tresures? All rooms are now either monsters or chests and new rooms in random directions, this which gets boring after a while.
These things give the game a sense of repetitiveness. Other than that, it's good. 4/5
Here's how i got the brilliant badge: do NOT take down monster spawning buildings before you have to. The monsters they spawn give xp and more gold than the destroyed building.
It has what every sequel needs: lots of the old stuff and some new stuff. That's likeable. But in my opinion it is very unbalanced when it comes to mastery, and the diffculty starts off as very hard and then becomes easy. 4/5
If i went to the 2nd world a little too early (before i got ALL items) - is there any way to go back, or to get those earlygame objects? want the badge ;)
Storyline: kindom under attack
How to play: Place towers at certain building spots.
Tower types: Warriors, archers, mages and cannon
Upgrades: depending on how many lives lost, you earn up to 3 stars to spend on upgrades.
Game name: not kingdom rush?
Bug found, and it's incredible annoying! Yesterday i spent all my stash on upgrading to tree of life for Archers T5 set. After the construction was done and the 180 000 resources was spent, the building wasn't upgraded after all... why?
after the last patch, my archer/wizards powers resets, so each time i start the game, i have to change their main attack powers (thermoblast etc) manually. Frustrating!
where's the hard mode button? I found all missions except two of the ice ones being easy as pie, to the point of boredom...almost:P With proper challanges, this would be a hard 4/5, if not 5!
Hooray!