Also, at master level and can see some issues with stats. I've put all my points into attack and hit stats, yet the enemies which are several levels below me sometimes have like 200-300 more hit or attack than me, despite trying to specialise. This also seems unfair.
The game is definitely too chancy right now, but it still feels like a good game. Some thoughts: Basically whoever hits first wins in late game. If the enemy doesn't land a power attack and just one hits you, one hit will drain your stamina meaning that for the rest of the game you are at a disadvantage and the enemy is more likely to land hits. Also, enemies doing 3-4 power attacks in a row should be stopped, I know it's all based on luck, but when you lose a tournament because of something like that, It just makes it feel like the game is unfair.
UPVOTE THIS SO DEVELOPER SEES IT: An Idea for progression and endgame plus start-over bonuses: The goal of the game is to progress through the game so your network covers the entire world. Each Major city like New York or London is a full game each, and the game startover is you move to a new city while receiving a bonus like 0.01% of the respect and money production of the previous city plus a bonus to production of drugs each time your startover, or even starting with an extra territory each time. Once your network covers the entire world, the game could just be endless and have a leaderboard of players with the most production. Later on you can patch in additional cities along with additional upgrades to keep the game alive. Thank you, and goodnight. I lit up a spliff and opened Kongregate to find this, a real treat. :)
The income depends on the battle # in the raid. It decreases after the start of a new raid, but quickly recovers as the raid progresses.