I don't understand why everyone is saying it's odd to collide with corpses, you clearly haven't been on rampages in real life - the corpses don't disappear there either and you can still bump on someone you killed moments ago...
That being said I do feel like this is good for a first attempt but this clearly isn't a fully developed game. Firstly, grinding in most games is boring, so imagine how dull grinding is here when there is no real objective to grind for, and also when you have no map to help you navigate the labyrinth... There should be more moves as well, more than just the boring hack of your sword, maybe some combos, and maybe he could learn to use this shield he's holding instead of waving it about and getting hit from all sides. Just minute suggestions.... minute....very minute. Not.
Honestly, this version of the game was a big dissapointment to me, mainly because armies crossing paths don't always interact and there's nothing more annoying than 3 soldiers running through your territory and capturing all the grasslands just because your army of 1000000 happened to walk through the field next to those 3 soldiers instead of over them. I'll stick to the first version.
"Sir, Sir, You're a great warrior, so why are you just standing there and not helping us kill the zombies and orcs?"
"Because if I kill them this mission will never end"
"But we are useless peasants and we can only kill maybe one of then every minute."
"You think I don't know that? I have to bloody stand there tanking their blows for an hour before you decide to attack you worthless cowards! And then the boss tells me you are now self-sufficient, how funny is that."
Don;t understand the point of quests where you just watch the screen and look at your allies doing damage. Am I missing something or are these quests just stupid?
I think what makes the charm of this game are all the exploitable "bugs"... :D
No idea how, but apparently I managed to find one, my income jumped from $20 million to $1,000 billion :D (I was harvesting crackers at the time)
Yawnnnnn...
The concept of a sequel is not to take an exhausted idea and make it worse. No speed up makes defending sieges extremely dull, even on the harder difficulties, wither rework the sieges so you can repel the attack or make the sieges better.
And increasing the size of the battling doesnt appeal to me - first instalments were fine.
Overall, a waste of time, developers trying to reuse an idea which has long been dead.
I must add my praise to everyone else's. I simply love the concept of this game. Just brilliant. One of the very few games I'll play just for the fun of it.
You should at least make it so that an upgrade bought on right/left arm is available on the left/right arm when unused. (So if i by max darts on thr right arm but use something else for it, i should be able to use it for the left arm).
Like everyone else said this is too greedy, and the shielded balloons used to make "nice designs" are plain retarded, but I guess that was your point, frustrate everyone.
Worst game of the franchise by a long way, and your prestige has been greatly compromised imo.
Go rethink your job ninjakiwi. This is a flash game, not a PS4 game. You can't ask people to pay a fortune for it. Or if you do want them to pay a fortune for it, make it good. I wouldn't give one cent to this junk game.
Well I can't believe the hard badge isn't an impossible badge. How can you play this game long enough to get to level 5? Total crap. I usually hate games where you can buy extra stuff, but here it's almost a necessity at higher ends of play, and the pricing is outrageous. Better buy proper games, you'll spend less money and they'll be better.
Bored after 5 minutes. Music gets on your nerves, mechanics are really flawed. Having to pick up every item manually via drag-drop, having no way to hasten the sacrificing process, having a ridiculously low base movement speed, having an attack mechanic which is completely broken, not caring one second for enemy attacks, all these things and more contribute to make this game absolute rubbish.
Wasted my time.
Jungle Brook, 9 under par before the last round. Start the last round, only Queens and Jacks at the top of the piles. Go through ALL the cards in my deck, and can't clear a single card on that level.
FML
Terrible effort.
Considering the entire game is based on the same stage, such control issues would have been extremely easy to avoid, had a little effort been put in by the developer. Did you even play your own game before releasing it?
Very disappointing. Missions are repetitive and boring, controls are extremely twitchy, with long freezes after random wall bumps. People can apparently swim into rocks where you cannot follow them (hurray for that one)...
The concept is ok, but a lot of work needed to be put into this before releasing this game.
Multiple piranha control could be improved by setting the cursor as the centre point for the formation rather than the position of the "main" piranha (i.e. piranhas hover in a "circle" formation around the cursor rather than in a long queue that can drag through half the stage if you use the boost...)