I echo afrikanen, I also gave 3/5 because I enjoyed the concept but there are a few glitches, such as the double jumping when you hit a cloud in swim training, the level going off-screen in climbing training and the difficulty of the climbing training when you get to a too high level (when you jump a large gap to avoid an overhang your duck falls off the bottom of the screen).
Also, I didn't get the running training, it was impossible to time jumps to the boulders AND to when your duck was on the ground and not doing his little hop.
Great game, a lot of fun leveling up and watching the geek fly. Here are some tips for getting a 1M+ distance: 1. The initial hit should be at 45 degrees with max power. 2. Save your Power Smashes for when the geek is almost about to stop, this way it's easier to hit the geek AND you get a much greater distance than unloading them all at the start. 3. If you get in a cannon, fire it at quite a shallow angle (very horizontaly) this way you get a really good horizontal speed and you're more likely to hit berzerkers which will increase your speed even more. (If you're interested when I got my 1M+ score I was using Ballon with the Frost Sword equipped with the Walkman (just do achievements to get the diamonds), the Beer Bunk Helmet and the Tapes Barcer (supposed to be "Bracer"?) which gave me strength 24, accuracy 22 and control 17 along with 8 power smashes.). You also need a bit of luck.
IFishman, your dad obviously has great taste. I loved this game when it first came out a couple of years ago and it's still great. I love the retro style, the characters a great without even having any dialogue, the music is fantastic and the gameplay is exquisite. 5/5 amazing shooter
Wow, loving this game alot, looking forward to playing the sequal. I think this would be fantastic incorporated into some sort of strategy game, where this is a way to make minerals or wealth.
Philosopher's Stone
c,11,3;b,11,5;c,3,3;b,2,5;b,2,11;b,12,9;b,7,11;b,6,9;m,11,1,0,1,wwcuodwwwwwwwwwwww;m,3,1,180,1,wwcuodwwwwwwwwwwww;m,13,3,270,1,clorwwwww;m,1,3,270,1,crolwwwww;m,14,5,270,3,wwwwcddl11oruuwwww;m,0,5,270,3,wwwwcddr22oluuwwww;m,3,7,270,3,wwcddouuw;m,3,13,180,1,wwwwwwwwwwwwcrolww;m,11,7,270,3,wwcddouuw;m,12,11,90,1,crrorrwwwwwwwwwwww;m,2,8,180,1,lorruwwwwwwwwwcdl1;m,13,7,90,1,ollwwwwwwwwwwwcr1r;m,10,13,0,2,cdouwwwwwwwwwwwwww;m,9,9,0,3,wwwcddouuwwwwwwwww;m,0,11,0,1,wwwcuuoddwwwwwwwww;m,2,9,0,1,wwwwwwcuuoddwwwwww;m,13,11,180,1,wwwwwwcuuoddwwwwww;m,11,11,180,1,wwwwwwwwwcuuoddwww;m,6,13,270,2,dwwwwwwwwwwwc1uuod;m,6,5,90,3,doucdouuwwwwwwwwcd;m,8,7,270,1,wwwwwcuuoddcuuoddw;
Everyone who says this games sucks cause they can't do it is a moron. Level 11 is a bit dodgy, but possible, you have to throw your friend as late as possible.
First of all, lv 34 is easy.
My major gripe is this, the game was great until I got to the inferno levels, and I don't want to play anymore. Why? Because the design is really, really, REALLY horrid (for those who didn't unlock inferno, imagine a silent hill themed tetris.)
I'm sorry, but I was going to give this a 4, the design is so horrible and unimaginative that I'm taking it down to a 2.
The level up system, where you're forced to reply an earlier level to beat the game just seems to be a way to artificialy lengthen it. The last level was a horrible case of going from point A, to B, to C, back to B then back to C again, and I had to do it twice.