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Game comments and reviews
Feb. 20, 2012
Wow, this game is terrific; top-notch music, nice graphics, cool level design, thrilling and fun. There was a little lag on long levels, but still top stars and new addition to favorite for me.
Feb. 17, 2012
I was a big fan of the first, but this one, even if it's still interesting, doesn't seem to catch the same spirit that made it such a great game. If you are going to change the gameplay to this extent I suggest to not make it a sequel, since you won't please nor the people which enjoyed the original, nor you'll attract the ones that can potentially enjoy this one but have been disappointed by it. Anyway, 4/5.
Feb. 14, 2012
Oh, the timer for the speedrun has also to be fixed after the last update, since it now starts from the last checkpoint you die at.
Ok, two extra suggestions on the late features. About wall jump, I noticed that it only sticks to the wall when the pig is starting its descending trajectory, when it should stick as soon as it touches it. About double jump, it seems not to work if you don't jump the first time, so you can't air jump by simply dropping from a batch of ground.
Developer Reply
We've just updated the game (v1.0.2), now the wall jumping and the keyboard input lags should be improved. Please tell us if you're still having issues. And sorry for any inconvenience! Thanks! =)
Love the game, but I strongly suggest to add checkpoints; if you want to mantain the difficulty, add an hardcore mode and state that won't have them. An easier mode with checkpoints will allow people to practice the level in chunks and eventually try in one session in hardcore. Also definitely add customizable controls, since it's definitely likely that people want to use up to jump, me included. Also give more margin when jumping from the edges and when detecting collisions from saws. Still 5/5 from me
The game's updated, please check if you are still having issues. And sorry for any inconvenience! Thanks! =)
Feb. 08, 2012
I enjoyed it overall, but it feels very generalistic; I enjoyed the puzzlish situations though, like how ice interacts with water and water with fire and I'd really enjoy if you'd extend that idea adding much more of those situations in your future game, with added difficulty. For the rest, sadly it loses against DH2 in every department, ESPECIALLY in boss battles, which are quite of a weak point here, visuals, especially because of the blocky backgrounds and map features, that could use some extra indications. I still can't believe this was made in 2 days though; if you'd use those 2 free days every week and you'd have a collection of games that'd put to shame whatever game developer on Kongregate.
Feb. 07, 2012
Really nice game overall; just needs some work on polishing to make it become closer to a mainstream game; basically it needs better behaviour in controls (more responsive control on jumps especially when stacking, no randomness in the position a clone spawns at, etc.), some bonus features (like boss battles, trinket collections, timer for speedruns, etc.) and some fix in level design (probably bigger number of levels, some features that enhance the splitting gameplay even more, less lag when the levels handle a lot of items, some revamp in graphics too). 4/5
Feb. 02, 2012
Love the game, but this is a step down compared to the last installment, considering it has less songs and misses some features like a song length progress bar, lowering voices when you mess with a note, animations feel less kickass; the song also feel a bit too long, the bosses are a bit of a letdown and don't count toward a perfect. Just expected some more interesting feature given the last games always got better and better, but I'm not meaning to be too negative. I'm still extremely happy to play through this great series once again ^^
Less songs?! No it doesn't! Don't agree with you on a lot of those points. Bosses don't count towards a perfect medal but they count towards achievements (a new interesting feature we added!) which count towards getting all the secret stuff (which is way more interesting than the final unlock in SCGMD3 which was just a message on the song screen). Hopefully there are enough good things to keep you playing!
Jan. 31, 2012
Just zooming out the screen would make the game much better.
Jan. 17, 2012
Original idea and amazingly fun combination of themes. Really good job on this one.
Jan. 16, 2012
What do you mean in one saved game? I have 3500+ kills and I just played through the game once; still not getting the 1000 kills medal. Do you mean in a single session maybe? If so, I'd suggest changing it or remove it overall; it's not really an achievement to be able to kill 1000 foes ._.
actually, it might be one session... oops.
Jan. 06, 2012
Not a bad game, but I think the serious theme is out of place. I mean... we are playing with bodyless people from CircleLand, a bit hard to take them seriously; the provided message isn't even that groundbreaking to deserve such tones.
Dec. 25, 2011
Definitely in my top 5 games and the puzzle I had the most fun with this year. It's a shame that I have found some glitch here and there and I hope this will be fixed in the future releases (those things are expecially common when they involve elevators and switches, ot necessarily together); also some later levels were beaten with less pieces than needed :P Even with that, 5/5 and favorited.
Thanks for playing and comment!
Dec. 13, 2011
Best thing about this game is the description (Definitely not the best match-3 game I've ever played though, not even close).
Dec. 05, 2011
Level 10 expert is certainly one of the hardest thing I've ever tried in my gaming career.
Nov. 29, 2011
Really happy to comment for first in such a neat game. Good job!
Nov. 23, 2011
Kinda annoys me this game is listed as "Kolm 2" instead of "Kolm II" :P
Nov. 14, 2011
The game is ok, but I experienced two problems: when the car runs over the zombie it sometimes doesn't award 2000 points (in level 26) and it seems to have an huge memory leak, making it eventually unplayable from a certain point on.
Nov. 07, 2011
What a fantastic game. I really applaud your awesome level design! It must have taken quite a while to be this compelling.
Thanks a lot for your comment, Danaroth, it did take a long time to make them and it's great to receive this kind of compliment :)
As an actual telecommunication engineer, this game made me be glad that electromagnetic waves in real life don't work like that.
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