Danimalien's Comments

Game comments and reviews

Dope Slinger Tycoon

May. 08, 2017

5

So I have an idea that may alleviate some of the later game grindcore elements. Have a gangwar. That is, have a battle between your kingpins (or against these 'rival gangs' we keep hearing about) in which half of them die. However, the remaining kingpins triple their effect. This creates an incentive to have the gangwar, but it also requires thought. How many survivors of a gangwar do you have? Is it statistically worth while to have a gangwar right now? The specific numbers that I used are immaterial (3/2? That's exponential. Or maybe multiply the base production rate by 3, so instead of (big long equation)*3, or *9, or whatever, you have (base rate *3, *6,*9(rest of equation) instead) A geometric increase rather than an exponential one. So that's my idea. I hope it helps.

Bloodline Legacy

Aug. 28, 2015

2

Is there any way to reset my game completely? Start from scratch?

Clicker Heroes

Nov. 08, 2014

17

When we kill certain 'monsters', we gain a hero soul. That must mean that they are hero's which must mean the ... gasp! WE'RE the monsters! I'm okay with that.

WarLight

Aug. 18, 2014

0

Where do I go to give you money? [Insert Phillip J. Fry Macro Here]

WarLight

Aug. 18, 2014

2

This is one of the few, if not the only, game that I have given five stars to. It's perfect!

AdVenture Capitalist

Aug. 08, 2014

0

Why does Forrest Trump look like Matt Smith?

AdVenture Capitalist

Jul. 18, 2014

5

I think it would be cool to have some final purchase that you could make after the last achievement. It wouldn't change your income or anything like, but instead would be a final goal after you've got 900+ of everything. For example, the player could purchase Mars and have their name carved upon the face of it.

AdVenture Capitalist

Jul. 16, 2014

-2

So I start out and i think to myself, 'This is a nice little game.' A week goes by and I'm about to clear 200 when bam, update. The game gets a whole lot more interesting and in that first day alone I was able to clear 400. I just bet, I thought, I can clear 500 in a week, tops. A month later... I HATE YOU NEWSPAPERS! You're dumb and your stupid and I hate you!... Oh, a new update... Well, I cleared 500, but now I gotta clear 900!? That is just, like, an intense amount of newspapers... I check my settings... I have how many angel investors!? Trillions? Literally trillions? ... ... Golly ... Twenty four hours later... You know, a trillion sounds like a lot, but ...

Stickman Freeride

Jun. 25, 2014

1

This game has a lot of potential, but it feels as though it can't decide if it's about doing tricks (fast spin, bouncy wheels) or about technical mountain biking (track setup, money for time but not tricks) I think that if you refine the game mechanics to focus on on or the other of those two options then the game could be awesome.

You Only Live Once

Jun. 21, 2014

1

Right click the game and click on global settings. On the 'Global Storage Settings' tab, uncheck the box marked 'Allow third-party Flash content to store data on your computer'. You can play as many times as you like.

Swords & Potions 2

Feb. 17, 2014

6

I just hopped over to the Edgebee forums. There are only three comments in the Swords & Potions 2 suggestion thread. For those of you who have complaints or suggestions, perhaps our energy could be better spent over there.

Swords & Potions 2

Feb. 16, 2014

6

[cont...] On the other hand, you could have the option to use real world money items, like starry coupons, to purchase longer stretches of time. As an added bonus, time purchased in this manner is spent only when the player is in the auction house. This way casual players can still engage in trade, and there is incentive for the player to toss a couple real dollars into the game in order to get more trading time without limitations.

Swords & Potions 2

Feb. 16, 2014

4

I agree with Dantevus. If there was some way of using in-game resources to secure trading time would that remove my biggest complaint about the game. For example, a store level based system wherein low level players can buy trading time with earth scrolls, but high level players have to kick in spiked boots or ten grand for the same amount of time. Offer maybe five, ten, fifteen, and thirty minute options, with the only catch being that the time bought is real time. That is, you have ten minutes from the time you buy your trading time to complete whatever trades you need to make. [cont...]

Tesla: War Of Currents

Feb. 01, 2014

1

A bit easy, but if you made it so you had super overpowered weapons, masses of enemies, replayability (curb stomp mode or something), added more levels and made it decently difficult you would have a hit game.