A bit of QoL idea. The menus are well organised, but moving between them gets old very fast. Maybe some upgrade centre where you'd see all affordable upgrades and could buy any of them would be nice.
Just a bit of feedback about later game: As the active abilities start giving bigger and bigger bonuses, the gains without them on become insignificant and the game pretty much stops being an idler, it's a full on active incremental. I'd recommend some kind of autocast feature. I'd also recommend buffing auto-regen as well as charge affecting auto-regen later in the game (or alternatively something that keeps "create mana" automatically active). Also I think the total collected money tool tip gets stuck. it is now 1000 times less than my spent money.
Balance feedback is really important!
And i will try to understand where is problem in statistics, i didn't tested it much to be honest
Thank you for comment! ❤
Yeah, that's why i wanted to call it "Teaser". Actually, game was made to this state already in May/June, but all those Kongregate news really got me, thats why i lost all motivation and didn't work until August. So, only now i finally decided to publish the game. Hopefully, i created game page before Kongregate stopped to accepting new games. I think, all feedback will help me to continue to work.
Thank you! ❤
I really like the game. I hope you keep working on it, or on a similar one, I would really like more of the same concept. More levels, more interesting skills, items, etc.
This game is not really exponential. Although your money goes up exponentially, the fact that the prices divide your money means that you spend the exponents of your money not your money. Which means the real currency in this game is the log of your money which goes up linearly, so we are back to a very basic and boring idle game.
It got buried in the comments, but as I had mentioned earlier
"Originally I had planned on implementing Constant and Linear functions as two distinct entities, the former would have actually scaled the rest of the functions too! Unfortunately I gave up on the idea considering balance issues and I implemented a simple upgrading process".
In the end, increasing the value of a constant by one every time and a linear function are one and the same! Or you could also take it as the sum of multiple one constant if you wish, thanks for playing!
qorter it does not. You have two choices: you either wait for your first infinity dimension which makes it trivial, or you do it in c3 early and spend a day on it. I suggest the first option, as the other is a waste of time.
Offline ticks don't affect combo recovery, that is the most annoying bug right now. Also it would be nice if lag mode would be a bit more effective (based on bounce too).
Balance feedback is really important! And i will try to understand where is problem in statistics, i didn't tested it much to be honest Thank you for comment! ❤