I'm unclear how you might improve this other than making the environment more dynamic. Walk in one dimension aim and shoot with the other and choose which weapons to pick up are all well and good but something more seems wanting. Perhaps flying enemies and the capacity to jump?
I thought that this game was elegantly put together. Perhaps a bit simple strategically. My only complaint where the final badge requiring that all missions be played three times as I'm left with all the other badges but that and reluctant to play through a third time with no added elements except for perhaps intentionally handicapping myself.
I was curious, what does the mechanic golden symbiosis do?
Thanks for the game.
I'm disgusted with the scoring system. A guy that fed 0-11 and killed structures blindly got better score than a guy that was the highest level and got 6 of the seven kills. Terrible round leaves a bad taste in my mouth for the game. I'm just pissed off that my team I haven't been on a winning team yet. Grumble.
At first i found the movement a bit to clunky but with some playing came to appreciate it as a part of the gameplay. Overall I thought it to be an excellent improvement on the classic asteroids style of games. Thanks NPGames
Strange amusing game. I got stuck after I accumulated a few time machines. I suppose I'm missing something but I don't know what. I got a kick out of some of the manners of death.
I found that the upgrade pattern enhanced gameplay which to me was very responsive. As in when i went up the avatar when up.
The option of choosing the enemies faced and power up(s) available added a satisfying layer when going for high scores.
Nicely done.
Jump height has been increased. Let me know if it's better! Thanks!