Surprisingly, a good game. The only thing I can think of is that getting perfect victory is rather impossible. Maybe instead make a multiplier that is inverse to the damage taken? (i.e. no hits = 1.5x, 50% damage - 1.25x and so on) 5/5 meanwhile
Yeah, it seems that perfect victory mechanics probably wasn't the best idea. It's kinda late to rebalance the whole game with a different system, but we will most likely use something similar to what you've said in a sequel. Thanks for the suggestion!
Yeah, it seems that perfect victory mechanics probably wasn't the best idea. It's kinda late to rebalance the whole game with a different system, but we will most likely use something similar to what you've said in a sequel. Thanks for the suggestion!