It is too clear that the enemy AI is not actually building up a village of some sort but just delivering canned responses to your imputs. Get early exorcist? on year 25 instead of 2 minotaurs you get 2 druids and 2 tigers. Survive a wave of 4 knights and 7 swordmen on year 30ish, get 7 knights 22 swordmen and 15 militias 3 years later because you upgraded your city hall.
Finished the game and solved the cloud runes puzzle. Really nice, only a couple things:
1)the possible cloud+cloud absorb exploit
2)azure dragons burning themselves with flux. 100FP is really too little for them
3)maybe being able to sort runes?
So cloud runes say something like duration 190-300 but the spell itself has duration 40-60. Adding more of the same runes does nothing, and mixing them gives the worst of the bunch as duration. How is it really calculated?
Not a fan of the new controls, their thrusting power is too weak to make for amazing manouvering (or decent turn, honestly) and dogfights are now rather slow-paced.
Really nice for an arena shooter.
Crashing into stuff should be less forgiving IMO, maybe even being 100% death as your speed is over 100 MPH almost all the time.
Missions could just be fixed spawning points for every ship and work as a deathmatch of you + allies VS them. Different ship types with exclusive weapons (bombers, interceptors, stationary turrets etc) would spice up things quite a bit.
Rune bug explained: Moving the mouse cursor over a rune selects it even when not clicking the rune itself. If you need to upgrade a rune, have it at the sides of the inventory and don't pass over any other object with the other mouse as you go to the upgrade button.
This is more like sqash than pong. The playing field goes beyond or field of vision, the bat moves too slow. Is there even a way to restart it without reloading the page?
getting your first lava globes is rather hard, and the gasses are too easy to get. It would also be nice if you could transfer the ships cargo to you, but I guess that could be a little overpowered. for now its a 4/5, haven't really gone that far into the game to give more (or less), but I find it somewhat relaxing so I guess I will play this between a badge hunt and the other.
what I don't like in this game:
-Any ship will attack you and you only, pirates won't attack merchants and navy won't attack pirates. Also, no friendly fire.
-Items weight is absurd. Can you not say "chest full of ..."?
-The treasure hunting minigame if the number you uncover is 2, the chest could be 2 squares in any direction AND 1 more to the left/right.
-treasure maps are good for only one day. Seriously? nobody sails at night and the treasure somehow got plundered? Who could have done it if I am the one with the map?
Flaw/bugs I found: practice is the same as training, How could I know that exercising would deny me challenging the guy? , why did I use 6 attribute points and have now 2 times the effect of a skill?
I don't like the fact that monsters health varies according to floor and island.
A champion from the 3rd floor is as strong as an elite from the first and a normal monster from Island 2 has as much health as an elite from island 1.I'd like their health to stay the same and simply add one star for every floor.
Comuter attacks are random. It doesn't know your build.