Nevermind the comment below. Fixed itself once the Trimp died. Guess it's more a problem with the current Trimps numbers and Damages being saved that caused the problem.
Seems you forgot to save Coordination level in the save. Once reloading, it sends a single Trimp on attack instead of 512. Damage done doesn't show up anymore, too.
Gonna retry after this single OP Trimp is dead.
This seems to just be a display issue on loading a save. I added it to the list of things to fix, but for now it shouldn't have any effect on game play!
QUESTION OF THE DAY : Would you like to see a highscore system added ? If yes, which stats should be tracked (out of XP, which will, of course, be tracked ...)
Planned features : Weapon system that would add to the strength, more zombies, bosses, fixing the HP refresh, weapon type (Thanks to Zhorker for that one)
4/5 ...
- Letting the weapon hanging around your cristal is sometimes enough to beat most of them.
- No health bar ? Could be useful
+ Nice Concept
+ Could be updated with some more functions like a barrier around the crystal to slow robbers and that barrier would be upgraded to make some damage to anything touching it (something like those "optical" lasers activating the siren in a museum)
+ I'm sure you'll continue this game.
Kitty likes 5/5's :3