The hardest level for me was the first red one, "Line 'Em Up!" I lost A LOT of time thinking the solution was going straight through the 3 switches to kill the monsters at the start. The answer was very clever, but for me it was even harder than the dragon level!
I've found the Great Cities of Stone and Wood, of Magical Mining, of Mining Technology, and of Tech and Magic. Am I'm missing the Great Cities of Wood Technology, and of Wood Magic? What are the requirements?
lvl5 in 4 moves (-1)
lvl8 in 3 moves (-2)
lvl9 in 7 moves (-3)
lvl10 in 6 moves (-6)
lvl11 in 6 moves (-1)
lvl12 in 5 moves (-5)
lvl13 in 9 moves (-1)
lvl14 in 6 moves (-4)
lvl15 in 6 moves (-1)
lvl16 in 7 moves (-1)
lvl17 in 8 moves (+1)
lvl18 in 7 moves (-1)
lvl19 in 10 moves (+2)
lvl20 in 9 moves (-1)
Good game, Beardroid! I checked some of your older games, and you definitely are improving!
Some suggestions: the tutorial is out of place, it should be integrated into the start of the game, rather than randomizing the board and starting over. Extra points if the tutorial has full interactivity, allowing different moves than what is indicated.
Also, the sequence of numbers in the center should be better explained, I was expecting the sequence to follow 10,11,12,... and had numbers arranged from 11 to 18 in advance, just to be disappointed.
One cool extra feature would be to present some statistics after each game is over, for example: total number of moves, most used pieces, average value in the board as the game progresses.
Just some polishing needed, keep the good work!
Thanks DarkMoon. I effectively try to improve myself to propose more and more cool stuffs on KGG. Thanks for all your feedbacks, I'll plan a polyshing update. And... some stuff is coming in a near future but shhh, it's a secret for now.
I can't play the game. The menu screen is fine, but as soon as I start the game or the tutorial, Flash Player starts using up to 85% of the CPU, and everything freezes.
Too easy for me. There are so many different solutions to each puzzle, that no matter how I start there is always a possible solution. It doesn't require thinking and planning ahead.
Also, a bug: in level 23, I found a solution that is not accepted by the game.
Good game, and clever concept!
As I see JKoey is asking for detailed player comments, here are my bits: I liked the atmosphere and general aesthetics, but the details are kind of ugly (textures, light and particle effects). While moving, the camera movement is awkward, it would be better if it was smoother. Also the 'thump' sound effect is too repetitive, adding to the awkwardness of movement.
The puzzles were great, and I want more of them!
I recommend circling around it and picking on any mob you come across that might be close to a decent angle.
I'll be making the 2nd boss a bit easier in future updates.
At level 2 I found an algorithm to solve the game, not needing spatial thinking. With this, the game became too easy.
The algorithm is: starting on any square, find a direction which has a square adjacent to it. If there's a square with a distance of 2 along that direction (the distance in the other direction is irrelevant), that's the opposite face to the starting square. If there are more than 1 square in that condition, the opposite face is the square with a distance of 2 that's connected to some square with a distance of 1.
Great game! It's very challenging to get all 4 "batteries" at each level. But I think it is too easy to pass all the levels. In my opinion, the price to unlock each set of levels should go like this: 8, 24, 48, 80; it would be hard, but not frustratingly hard.
I didn't quite understand the concept. I have healthy numbers of all 4 types (coloured bars), but the "life on terramass" counter keeps decreasing!
Also, I'd like to view the camera more horizontally, and I'd prefer to move the camera with keyboard.
Thanks DarkMoon. I effectively try to improve myself to propose more and more cool stuffs on KGG. Thanks for all your feedbacks, I'll plan a polyshing update. And... some stuff is coming in a near future but shhh, it's a secret for now.