OK, I'm impressed. The game itself at the moment is a bit unbalanced and has some minor interface bugs, so I initially gave it 4/5, but with your constant support, frequent replies to bug reports/comments and updates I can see that it has a lot of potential, so know that you totally deserved 5/5. Looking forward to see the results.
My progress report said that I had a room for more crew in my fleet. I din't. My captain is a legendary lvl 13, there are 3 other crew members and 4th is available at lvl23. I had an empty ship slot though, maybe there's a confusion there. The report showed a separate info about it, but once I added new ship to my fleet the "empty crew slot" message disappeared.
I can't figure out how ship's health after missions work. It's a good idea that damaged ships can't fight for a while but it seems that it affects only those ships that actually survive mission - those that get destroyed seem to be instantly ready for action. Or is it that common ships (that I lose most of the time) are just fixed almost instantly when a legendary one takes about a minute? I noticed that there's a ship's health info in the fleets menu but it always shows 100%, even if the missions menu says otherwise. Seems like a bug to me. Also it would be nice if there was a way to give them higher priority targets (for example you can select an enemy to focus fire on). It's annoying to watch your fleet get wasted by the last cannon while they enjoy beating the carbon out of an extractor right next to it.
is it a bug or just this game sucks that one shuriken ninja is enough to stun me without any chance to defend? besides, this game is not that bad. (forget that i almost crushed my keyboard)
Awesome, we just released V2.4 that addresses some things, going to release V2.5 soon.