There are so many things wrong with this game, from the fact that you can get the MAD ending even without oil exhaustion to ignorance of real-life economics. It's the bastard child of a leftist political diatribe and a plot that railroads you into being an incompetent villain.
This is an excellent example of how to actually *create horror*. Like a LEGO set it comes together a little bit at a time, with no one part that suddenly makes it done, there's no one way to "get it right", brute force will only get you so far...and there is an experience in figuring things out on your own. To say any more would spoil a brilliantly-done game.
Who knew that the same dev who made a game about pooping your pants could also make a kick-ass time management/adventure where losing was half the fun? I had an absolute blast at the very last. So long, Kong.
Sometimes the simplest humor is the funniest. And a graphically-assisted text adventure about going to the bathroom is one of the most unique games out there. Kudos to the developer for taking grade-school humor and actually making it funny on an adult level. So long, fellow Kong.
I remember being alternately disgusted, terrified, and excited by this when it first came out. It's less like a game and more like a playable horror movie. But whatever you wanna call it, be sure you call it fun!
So long, dear Kong.
It's too bad this never got a remake or a non-Flash release, because it's just as fun a decade after it first came out. Here's hoping that the adventurer made it safely to wherever he was going in the first place.
So long, Kong.
The idea of some evil entity coming up to your house and ringing your doorbell actually made junior-high me nervous to answer the door in real life. Props to the developers for using a simple idea to good end.
The art is more MsPaint than Picasso, but I still call this game a worthy entry for a Flash horror classic. The loud surprise when you let out the ghost comes straight out of nowhere and the constant danger from it makes for a damn spooky atmosphere. I remember dreading the first time I went into the room it came from to look for more objects!
Shoutouts to Lutgames for continuing this series and to all my fellow Kongs for sharing the spooky experience.
Came back for one last round of gummy-crushing fun, forgot that my save file died with my old computer. Thank all my fellow bison-bouncers for the funny comments and Juicybeast for making such a fun game.