I have a couple requests, I see at one time you could click to dim clues that are no longer relevant. There have been times with certain clues that didn't dim automatically, would love this option back.
Another request would be other methods of marking, rather than Flag or Dig, maybe give us some other symbols we could use for note taking. ATM, I use excel to recreate the grid (each square taking up 4 cells) and I use one cell for marking whether the box can be alone or not (heart), another cell I mark with a letter to indicate one of the boxes with that letter must be flagged, the rest removed, and now I'm using a 3rd cell in a similar method as the second, but for levels like 123, where it could be a limited group of boxes in a specific area.
This is great! I always enjoyed Minesweeper but hated the random guess part. Like how each puzzle can be solved without guessing.
As I was playing this, I began to think, wow, this would be great as a game on my phone, and there it was, found it on there, with all the same levels too.
Wow, loved this game! The Chicago Tribune was a bit tricky, I was on the right path for awhile but got stuck. Those stuck, HINT without spoiler: If you find you are being asked to pay for the answer, you are on the right track, but wrong place (keep looking)
Can't wait for episode 2
Love the game and the implied story-line that begins to present itself near the end of the game. Usually play for badges, got my badges on this and continued completing the game on hard.
Can't wait for #3
I think around after the photophobic round, using all the stats it gave me, was able to fly through the following rounds without needing/using any further upgrades.
Game was a bit easy, but I always love these.
A bit long, but very easy game! Very repetitive also! I think the other challengers that approach you at random should be leveling up too, instead of them wanting to test my skill only to loose to a single shot. Even the Master cup boss, afterwards, when trying to get the little giant cup, he randomly challanges and his creature is weaker than it was in the battle. The final boss Little Giant Cup boss is a joke. Beat him first try with full life before my life steal even ran out. The only challange are those pink monsters you can happen upon. They were the only creature I lost a battle to, because every time I got them half way down, they fully healed. Was also the only time I ever used an item in battle, otherwise, items are useless except the training items.
Love it, wish there was more music (but still spooky music) that changed each level and maybe other colors for the wall (i.e. red neon and green neon) as the game advances
Crystal Spear = Awesomeness!!
Once I killed the Giant Snowman and received this, I became unstoppable. Everything I attack freezes in it's tracks. Only thing that posses a threat are characters that throw when blocked by a melee character (still not an issue, just poison them or use a tornado to fling them back, then use Stop on them to hold them back until their bodyguard is down).
Fun game. Was difficult at first, until I realized I can replay old levels to get gold faster.
Bought some rare cards at first, made a deck that can easily beat low levels with around $500 - $1000 prize each win. Then bought a deck and got lucky as I got a few awesome cards:
1 x Kamikaze and 2 x Parting Gifts. Paired that up with a bunch of gold mines, a few Dark Merchants, Demon Worshipers, and a few Crystal mines and created a suicide deck. In mass amounts for a low price, Demon Worshipers were great at holding off the first small groups. Then when I get Parting Gift or Kamikaze out, I send the worshipers out one at a time so the quickly die, causing the opponent to continuously loose life.
I win every time now.
I don't understand the improper english in "The Completist" Trophy instructions.
What is:
collect 50 gems before any leave the screen
Tried to collect exactly 50 green gems and exit through a door, no good.