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Game comments and reviews
May. 31, 2013
This updated verrsion removed my savegame and stops me from completing the first quest.
Nov. 15, 2012
I've claimed more than 20 wall tiles (in a single dungeon, I brought exactly 21 wall bashers), but the achievement isn't being given.
Nov. 07, 2012
There's no reason why my team of maximised creatures shouldn't be able to defeat the first level of the emperor's tomb (and beyond). This is the same problem as the first game, where you're expected to have a "certain" team that perfectly match what you have in mind for defeating the game, but that's really unfair towards players who upgrade all of their creatures.
Oct. 05, 2012
This game has some serious leak issues. My first game is kind of okay, my second is a little slow. My third is slow, and up from the fourth the voice says "3, 2, 1, go" at the point I still see "3" on the screen.
Oct. 02, 2012
Jesus, I attack the first enemy and his every move damages me for 25% of my health. My attacks do next to nothing.
Sep. 27, 2012
The construction part on axes is bugged, and I'm not entirely sure what the cause is. You are simply not allowed to place them correctly, which leads to a very low score overall (and thus making it harder to complete the level).
Sep. 26, 2012
5 days, good enough. Could probably pull it down to 4, but that's about it. Beyond that is silly.
Sep. 20, 2012
Well, Fraggle, I'd say the rating will shoot up once the market gets implemented.
Sep. 18, 2012
Thanks Suuljin, that explains it. Also great to hear the shop will be added soon, since I'm probably going to need quite a bit of new cards to get further.
Sep. 16, 2012
I find it pretty hard to believe I should always lose a tie. Haven't won a single one. Isn't that a bit unfair or am I really unlucky?
Sep. 11, 2012
Dude, TCxHC, you can attack crates to get through, and so will most zombies.
Sep. 04, 2012
Okay, I found out I had to upgrade all towers with mines and grenades. That luckily didn't take any days. However, now I'm at 100% and nothing happens. I don't have outside south (no idea where to get it), but that isn't necessary for a true 100%, is it?
I came out on 89% progress having built all towers/factories and found all warehouses in all 7 areas. Doing survival outside doesn't seem to add to completion percentage. The only thing I didn't find it outside south, but that wouldn't make up for the last 11%, would it? I'm guessing I'm missing something huge. Aside from that, the attacks from zombies are fun, and great that you can be the one to deflect them as well as you can, but they are extremely annoying (and not in a good way) when they attack a fully cleared area and you "miss" one zombie. Overall, very good upgrade from Decision. Though essentially it's a Decision 1.5, it's a very solid game on its own.
Aug. 31, 2012
It states that there is a new map, but I'm not seeing it. Worst of all, other people CAN play it. What's up?
Aug. 25, 2012
Double money (which is supposed to be here until Sunday) does not and never did work.
Aug. 22, 2012
If a worker carrying gold suicide-rushes into towers and then that gold becomes the closest to your base any workers you create will from then on suicide-rush into towers trying to get that bit of gold even if there's an enormous load of gold without any tower protection just one tile further from base.
Aug. 17, 2012
The final level cannot be completed as it won't be set as such when you don't finish the cutscene. Which you can't since, as said before, the loading screen afterwards never finishes.
Aug. 15, 2012
I was going to say this game is like your other one, Racing Comrade, but this one was released earlier.
Aug. 07, 2012
Extremely luck-based. It entirely depends on whether or not you can "counter" your opponent. If you can't counter one, you're one behind. Then your opponent simply plays you away. The same counts for you.
Developer Reply
This is somewhat true, and that's why you're given the opportunity to exchange a card with your opponent at the beginning of each round...
Aug. 05, 2012
IIIX, same to you. Cats still have 20-30 HP with that skill in my games and definitely not all characters deal much higher than that (except with boosts, which they don't always have). Sure, I think on average it's somewhat beneficial, but not by a whole lot. It's the 10th skill. For most characters it seems to be the best one. This, at most, is a "meh". As I said, your HP is divided by 10, but your lives only multiplied by 9. Your comment on ally deaths is unnecessary, since I didn't say it should be added. Rather that without it the skill isn't useful.
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